Junior Member
Join Date: Oct 2013
Posts: 9
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Hi all,
I just bought Hero Lab as a Support for my ongoing online campaign which gets quite difficult to manage, especially in combat. One of my PCs is giving me Trouble as he somehow got a lot of houserules past me which I cannot find equivalents for in Hero Lab. Also he uses the class 'mystic wanderer' from Magic of Faerun which is not part of the community package as of now (is it?). The two other things I would like to implement are the following: Initiate of the Sun Soul Prerequisites: Cleric, Monk, Bard or Druid 1 Benefit: You may multiclass freely in any of the classes mentioned above. In addition, you can use light at will, as the spell and add the following spells to your spell list. Diplomacy (Lathander), Perform (Sune) and Survival (Selūne) are always class skills for you. 1st - Rosemantle, Charm Person, Fearie Fire 2nd - Flame Blade, Love Bite, Moon Beam 3rd - Sunrise, Heroism, Moon Blade Alternate Class Feature - Sun Soul Cleric Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC). In addition, you can spontaneously cast any spell on your spell list that has the light descriptor or the word light in its name, including light, daylight, and searing light. This ability works like spontaneously casting cure spells does. Lose Armor and shield proficiency. I suck at coding, so far no luck. Therefor I have to ask rather bluntly if someone is willing to help me with this? For the feats I might find a workaround, basically I need the wisdom Bonus to ac, the other parts are not that important. For the mystic wanderer class I really need help. Thanks in advance! |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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I'll look into creating a file for the Mystic Wanderer.
As for the feats, they shouldn't be too difficult to implement. I'll have to look into adding those spells to the spell list, though. I'll post some stuff here later today to help you out unless someone beats me to it. |
#2 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Spontaneous casting can't be scripted. You can create a class special that describes the ability then bootstrap so that players know about it. |
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#3 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Code:
tagcount[Classes.Monk] + tagcount[Classes.Cleric] + tagcount[Classes.Druid] + tagcount[Classes.Bard] >= 1 If you do a search for class skills in the d20 forum, you will find this thread: http://forums.wolflair.com/showthrea...ght=ClassSkill which provides you with the following information on how to assign a class skill: run at Frist/5000 Code:
perform hero.child[cHelpXXX].assign[ClassSkill.kXXX] Code:
perform hero.assign[ClassSkill.kXXX] Adding those spells is more complicated. I'll have to get back to you on those. |
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#4 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Do you have these spells already in HL (the ones from MoF)?
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#5 |
Junior Member
Join Date: Oct 2013
Posts: 9
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Hi Sendric,
sorry for not replying. Seems a moderator has to check my post first before it is shown here, so was tinkering with the Programm myself in the meantime and then forgot I even asked here. -.- I sort of figured out most of the stuff by myself now, probably not very elegantly but it works for my purpose. Will the FR books be updated at a later point? I might come back here if I have more questions. Thanks for the answers anyway, I will refine my coding a bit! |
#6 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Yes, there will be updates to the community set. I have started working on the Mystic Wanderer. I can post it here when I'm done, and it will be included in the next release.
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#7 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Here is the updated Magic of Faerun file that includes Mystic Wanderer. I also added the Attune Gem feat and the Profession: Herbalism skill.
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#8 |
Junior Member
Join Date: Oct 2013
Posts: 9
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Wow, thanks Sendric for the continuous updates on this. Much appreciated!
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#9 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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You're welcome.
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#10 |
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