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Spell and Conferred Ability Adjustments - I'd appreciate help from the community

Alright, I think I have all the adjustments done for Ultimate Combat. Should I post them here or e-mail them to someone?
 
Post them here, please. We're concentrating on the books that need to get done for July and August's releases, and we may not have a chance to incorporate these immediately. In the meantime, others can download and use your contributions.
 
So adding this here encase LW wants or anyone else. My players asked me to do a "Custom" spell adjustment that would allow them to at least track an active spell that is not currently available. This is very useful for tracking spells that are active between sessions or for when you get hit with a Dispel Magic spell.

This adjustment allows you to change its name by typing into the "Source" section of the adjustment.

Code:
  <thing id="pS2CustSpe" name="- Custom Spell Adjustment -" description="Add this adjustment to be able to track an active spell that is not currently availble to be added. Once added type into the (Source) section with the name of the spell and the name will change to match." compset="InPlay">
    <tag group="Helper" tag="AdjSpell"/>
    <eval phase="Final" priority="50000"><![CDATA[
~ If the default "Source" id is changed then attempt to use it.
If (compare(field[pSource].text,"(source)") <> 0) Then
  ~ Make sure that we are not blank either.
  If (compare(field[pSource].text,"") <> 0) Then
     field[livename].text = field[pSource].text
  Endif
Endif]]></eval>
    </thing>

So in example lets say you cast "Delay Poison, Communal" on multiple party members. This spell can easily last many hours and be nice to track that its active on your character. So you add the above custom adjustment and type into the "Source" section the name "Delay Poison, Communal". The adjustment will now be named "Delay Poison, Communal" and will sort correctly in the list of active spells. :)
 
I had previously submitted a similar (identical concept) adjustment. It was to add a spell info to the adjustment and change the name.

Code:
  <thing id="pAddSpell" name="Add Spell Text" description="Spell Info" compset="InPlay" summary="Add Spell Text to Spell Adjustments section">
    <comment><![CDATA[For reminding you that a spell is active if the spell doesn't modify in game stats.]]></comment>
    <tag group="Helper" tag="AdjSpell" name="Spell Adjustment" abbrev="Spell Adjustment"/>
    <tag group="Adjustment" tag="S2Custom"/>
    <tag group="Helper" tag="AdjInfo"/>
    <tag group="Helper" tag="NoIncr"/>
    <eval phase="PreLevel" priority="11000"><![CDATA[      ~ If we're not enabled, get out now
      doneif (field[pIsOn].value = 0)

      ~ Picks on Hero
      field[pUsePicks].value = 0

      ~ Set search to daze or prone
      field[pCandExpr].text = "component.BaseSpell"]]></eval>
    <eval phase="PreLevel" priority="5000" index="2"><![CDATA[     ~ If we're not enabled, get out now
     doneif (field[pIsOn].value = 0)

     ~ If nothing chosen, get out now
     doneif (field[pChosen].ischosen <> 1)

     ~Pull the tags and assign to the feat
     perform field[pChosen].chosen.pulltags[SpInfo.?]
     perform hero.childfound[pAddSpell].forward[SpInfo.?]

     field[livename].text = field[pChosen].chosen.field[name].text

     field[abText].text = field[pChosen].chosen.field[CustDesc].text]]></eval>
    </thing>
 
I had previously submitted a similar (identical concept) adjustment. It was to add a spell info to the adjustment and change the name.
Yea I thought about that but it means the gamer is stuck to the spells that they have licenses for or in HL. Its very possible another caster is casting a spell from Orcs of Goliarian in example on the player who does not own that package/license. They would be unable to record the spell then as it would not appear in the list.

That's why I went with the simple concept of type in anything you want. This also means it works with 3.5 spells or 3PP spells that are not in HL. :)

P.S. - I do like the coding though. That is slick!
 
Last edited:
I don't know if missing Mythic Spell adjustments are on the list, I only know of one that is missing at the moment.

Mythic Bless. Didn't check on Mythic Bane, though Mythic Prayer is in HL(somehow)
 
I don't know if missing Mythic Spell adjustments are on the list, I only know of one that is missing at the moment.

Mythic Bless. Didn't check on Mythic Bane, though Mythic Prayer is in HL(somehow)
I know Mathias did some and did some others I added awhile back. But been too busy to do anymore recently. So its rather hit/miss for mythic spell adjustments. I thought Mythic Bless was in actually...
 
Other Buff spells with Mytic Variants have the choose between as a drop down on the spell, I might have missed the one for Bless if it was elsewhere.
 
Where are these?

Spell: Animal Growth
-Only works now if your an animal.

So, I tried checking out the d20pf site in his signature, also reading over the forum posts to see if things changed and I noticed that this (after a few pages) shows that all of it is in 4.15 update. I am wondering where to find these adjustments? I go to the adjustments tab for a wolf, whom we are using the changes size as an animal companion, and used the Size Change to +1 (Med to large) and it gives +2 Str and -2 Dex, which is incorrect.

I am trying to find a way to add the Animal Growth spell (or those stats) to my animal companion either permanently or temporarily so that it will adjust attacks, dmg, skills, and such appropriately. But I don't see Spell: Animal Growth in the adjustments tab.

Help?

Shadow
 
So, I tried checking out the d20pf site in his signature, also reading over the forum posts to see if things changed and I noticed that this (after a few pages) shows that all of it is in 4.15 update. I am wondering where to find these adjustments? I go to the adjustments tab for a wolf, whom we are using the changes size as an animal companion, and used the Size Change to +1 (Med to large) and it gives +2 Str and -2 Dex, which is incorrect.

I am trying to find a way to add the Animal Growth spell (or those stats) to my animal companion either permanently or temporarily so that it will adjust attacks, dmg, skills, and such appropriately. But I don't see Spell: Animal Growth in the adjustments tab.

Help?

Shadow
Spell Adjustments where all donated to LW and are part of the main program. No community files/Packs required.

Go to the "Adjust" tab and the top most table is "Spell Adjustments". That is where you will find the the spell Animal Growth.
 
Spell Adjustments where all donated to LW and are part of the main program. No community files/Packs required.

Go to the "Adjust" tab and the top most table is "Spell Adjustments". That is where you will find the the spell Animal Growth.

Thanks for the response, ShadowChemosh. My mistake is trying to use the d20 system and searching through the Pathfinder forum to find an answer, and then asking the question in the Pathfinder forum on why I can't find out how this works. :)

My mistake. I will ask it in the d20 forum.

Shadow
 
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