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I give you to you ... spell adjustments!
<thing id="pS2CustSpe" name="- Custom Spell Adjustment -" description="Add this adjustment to be able to track an active spell that is not currently availble to be added. Once added type into the (Source) section with the name of the spell and the name will change to match." compset="InPlay">
<tag group="Helper" tag="AdjSpell"/>
<eval phase="Final" priority="50000"><![CDATA[
~ If the default "Source" id is changed then attempt to use it.
If (compare(field[pSource].text,"(source)") <> 0) Then
~ Make sure that we are not blank either.
If (compare(field[pSource].text,"") <> 0) Then
field[livename].text = field[pSource].text
Endif
Endif]]></eval>
</thing>
<thing id="pAddSpell" name="Add Spell Text" description="Spell Info" compset="InPlay" summary="Add Spell Text to Spell Adjustments section">
<comment><![CDATA[For reminding you that a spell is active if the spell doesn't modify in game stats.]]></comment>
<tag group="Helper" tag="AdjSpell" name="Spell Adjustment" abbrev="Spell Adjustment"/>
<tag group="Adjustment" tag="S2Custom"/>
<tag group="Helper" tag="AdjInfo"/>
<tag group="Helper" tag="NoIncr"/>
<eval phase="PreLevel" priority="11000"><![CDATA[ ~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ Picks on Hero
field[pUsePicks].value = 0
~ Set search to daze or prone
field[pCandExpr].text = "component.BaseSpell"]]></eval>
<eval phase="PreLevel" priority="5000" index="2"><![CDATA[ ~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ If nothing chosen, get out now
doneif (field[pChosen].ischosen <> 1)
~Pull the tags and assign to the feat
perform field[pChosen].chosen.pulltags[SpInfo.?]
perform hero.childfound[pAddSpell].forward[SpInfo.?]
field[livename].text = field[pChosen].chosen.field[name].text
field[abText].text = field[pChosen].chosen.field[CustDesc].text]]></eval>
</thing>
Yea I thought about that but it means the gamer is stuck to the spells that they have licenses for or in HL. Its very possible another caster is casting a spell from Orcs of Goliarian in example on the player who does not own that package/license. They would be unable to record the spell then as it would not appear in the list.I had previously submitted a similar (identical concept) adjustment. It was to add a spell info to the adjustment and change the name.
I know Mathias did some and did some others I added awhile back. But been too busy to do anymore recently. So its rather hit/miss for mythic spell adjustments. I thought Mythic Bless was in actually...I don't know if missing Mythic Spell adjustments are on the list, I only know of one that is missing at the moment.
Mythic Bless. Didn't check on Mythic Bane, though Mythic Prayer is in HL(somehow)
Spell: Animal Growth
-Only works now if your an animal.
Spell Adjustments where all donated to LW and are part of the main program. No community files/Packs required.So, I tried checking out the d20pf site in his signature, also reading over the forum posts to see if things changed and I noticed that this (after a few pages) shows that all of it is in 4.15 update. I am wondering where to find these adjustments? I go to the adjustments tab for a wolf, whom we are using the changes size as an animal companion, and used the Size Change to +1 (Med to large) and it gives +2 Str and -2 Dex, which is incorrect.
I am trying to find a way to add the Animal Growth spell (or those stats) to my animal companion either permanently or temporarily so that it will adjust attacks, dmg, skills, and such appropriately. But I don't see Spell: Animal Growth in the adjustments tab.
Help?
Shadow
Spell Adjustments where all donated to LW and are part of the main program. No community files/Packs required.
Go to the "Adjust" tab and the top most table is "Spell Adjustments". That is where you will find the the spell Animal Growth.