A
ace at madbomber.net
Guest
I'm working on the newest version of Army Builder files for Chipco's Fantasy
Rules! 3. Here's the situation....
In terms of units, the game is more like DBA than, say, Games Workshop.
What I mean is, a "Spear" unit is a "Spear" unit is a "Spear" unit,
regardless of if they are "Chaos Army Spears" or "Arabic Army Spears".
So, I created a "Generic" race (abbrev=ge), and created one of each unit
type--e.g. Handweapons = gehand.
Now, I'm using the "Augment" feature, in a separate file (for ease of
maintenance), and doing "Unit External" on "geghand", to set the attribute
"race:ch". This makes Handweapons units (gehand) available to the Chaos
army/race (ch).
This works, and I can get "Handweapons" to appear when I launch "Chaos" as
my selected race/army. I can also get "Assassins" (geassas) to appear, which
is another unit allowed to Chaos. Finally, I can get "Mobs" (gemobs) to
appear as well, all using the "Augment" features.
The way the game system differentiates lists is by the extension of "elite"
units to certain army types. For example--the Chaos list allows Handweapons
and Assassins to have "elite" versions of the units--but not Mobs. Mobs
cannot be upgraded to an "elite" status.
I'm modelling "elite" as an option that modifies statistics for the
appropriate unit. Because "elite" works differently for UNITS (Handweapons,
gehand) than for CHARACTERS (Assassins, geassas), I'm modelling "elite" as 2
options. Standard "Elite" for units is "elite" (elite). Elite for Asassins
is "Elite Assassin" (asselite).
Elite is a "Cost" option for gehand, and Elite Assassin is a "Cost" option
for geassas--at the unit level (i.e. not specified by any augments).
Finally, I've added a 2nd race, "Aztecs" (az), that get Assassins, but not
elite assassins.
The problem is twofold--first, I can get "Elite Assassin" (asselite) to
appear for the Chaos Assassin entry--but it also appears for the Aztec
Assassin entry (and they aren't supposed to get Elite assassins--just normal
ones). But I can't get "Elite" to appear for any of the units that are
supposed to get "Elite". It doesn't have a "hide" qualifier.
The 2nd--how do I get the "Elite" options to ONLY appear on the races' unit
types that are allowed to have them--i.e. How do I get the "Elite Assassin"
option to appear for Chaos, but not Aztecs?
Phew. If you need me to upload files, let me know.
[Non-text portions of this message have been removed]
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Rules! 3. Here's the situation....
In terms of units, the game is more like DBA than, say, Games Workshop.
What I mean is, a "Spear" unit is a "Spear" unit is a "Spear" unit,
regardless of if they are "Chaos Army Spears" or "Arabic Army Spears".
So, I created a "Generic" race (abbrev=ge), and created one of each unit
type--e.g. Handweapons = gehand.
Now, I'm using the "Augment" feature, in a separate file (for ease of
maintenance), and doing "Unit External" on "geghand", to set the attribute
"race:ch". This makes Handweapons units (gehand) available to the Chaos
army/race (ch).
This works, and I can get "Handweapons" to appear when I launch "Chaos" as
my selected race/army. I can also get "Assassins" (geassas) to appear, which
is another unit allowed to Chaos. Finally, I can get "Mobs" (gemobs) to
appear as well, all using the "Augment" features.
The way the game system differentiates lists is by the extension of "elite"
units to certain army types. For example--the Chaos list allows Handweapons
and Assassins to have "elite" versions of the units--but not Mobs. Mobs
cannot be upgraded to an "elite" status.
I'm modelling "elite" as an option that modifies statistics for the
appropriate unit. Because "elite" works differently for UNITS (Handweapons,
gehand) than for CHARACTERS (Assassins, geassas), I'm modelling "elite" as 2
options. Standard "Elite" for units is "elite" (elite). Elite for Asassins
is "Elite Assassin" (asselite).
Elite is a "Cost" option for gehand, and Elite Assassin is a "Cost" option
for geassas--at the unit level (i.e. not specified by any augments).
Finally, I've added a 2nd race, "Aztecs" (az), that get Assassins, but not
elite assassins.
The problem is twofold--first, I can get "Elite Assassin" (asselite) to
appear for the Chaos Assassin entry--but it also appears for the Aztec
Assassin entry (and they aren't supposed to get Elite assassins--just normal
ones). But I can't get "Elite" to appear for any of the units that are
supposed to get "Elite". It doesn't have a "hide" qualifier.
The 2nd--how do I get the "Elite" options to ONLY appear on the races' unit
types that are allowed to have them--i.e. How do I get the "Elite Assassin"
option to appear for Chaos, but not Aztecs?
Phew. If you need me to upload files, let me know.
[Non-text portions of this message have been removed]
------------------------ Yahoo! Groups Sponsor ---------------------~-->
Buy Ink Cartridges or Refill Kits for Your HP, Epson, Canon or Lexmark
Printer at Myinks.com. Free s/h on orders $50 or more to the US & Canada. http://www.c1tracking.com/l.asp?cid=5511
http://us.click.yahoo.com/sO0ANB/LIdGAA/ySSFAA/IMSolB/TM
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To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/