Senior Member
Join Date: Apr 2014
Location: Perth, Australia
Posts: 161
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Hi guys,
I have a player in my game that wants to have a bloodrager with the steelblood and rageshaper archetypes... however, putting them in generates an error on uncanny dodge being replaced by more than 1 variant class. if you turn each of the archtypes off, its fine, but when together it errors. The rageshaper archtype has furious transformation which replaces improved uncanny dodge... and I think this is what the cause is. not sure if this is a bug or the way its supposed to be... Any ideas ? Cheers |
#1 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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It is actually Improved Uncanny Dodge which conflicts.
Steelblood replaces Uncanny Dodge (armored swiftness) and Improved Uncanny Dodge (armor training) Rageshaper replaces Improved Uncanny Dodge (furious transformation) Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal Last edited by Farling; June 9th, 2019 at 02:06 AM. |
#2 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 818
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If you're okay with a player having both on the character, ignore the error.
If you want them to stick to RAW, then either precludes the other. |
#3 |
Senior Member
Join Date: Apr 2014
Location: Perth, Australia
Posts: 161
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Thanks... all sorted.
We found a couple of other errors in his build, which he has to fix before the first session. :-) |
#4 |
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