Senior Member
Join Date: Oct 2005
Posts: 222
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I think it's a dead-end on the way to GM collaboration, but would still make the better first project (of the two) - depending on coder overlap. Use of Feedback Notes leaves cut/paste and editing work all in the hands of the GM, but initial sorting, layout ideas, and data-entry (in the case of physical notes/sketches) could at least be handled by the co-GM. It would also allow players to add their information in the same way, encouraging their use and increasing the interactivity of the campaigns data set. This strikes me as more beneficial to more people then adding support for multiple GMs - from an end-user perspective. At the development level, multi-GM support might be more important for encouraging publishers to license their data sets (since they'll be entering their data: multiple people working in parallel might be highly desirable).
Is per-character reveal a precondition forFeedback Notes (coding decision)? That will slow down that track, and weight the decision on which path to follow first. If Feedback Notes is the earlier priority, one useful addition would be to create a Co-GM account in name only (initially). Basically, slap an alternate tag on the account and recycle the code from the Player tag, add a Co-GM link wherever there's a Player link, etc., but give the Co-GM Feedback Notes a different color/border from the Player Feedback Notes. The real structure will presumably have to be developed at some point, but as an interim solution that might be worth pursuing even if actual Go-GM support ends up low on the priority list. |
#61 |
Junior Member
Join Date: Jan 2015
Posts: 8
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I felt I was accused of ignorance about Evernote's scope as a company and I responded, because I know their operation quite well, especially technically. That is why all the rambling about Evernote is there. The list at the bottom is a footnote with the asterisk being used as a reference/hyperlink. Hope this was clear, I somehow feel it was not to you. I have a lot of respect for what LWD have accomplished as a company and I happily pay for their products. I do the same with Evernote. My constructive point is that to achieve the biggest (to me) improvements RW would have to go through a technical revolution. I have yet to see a statement that says this is totally out of the question. Even if it is out of the question, is this reason to not point it out at least? I know my words were harsh but I also feel a bit you are forbidding everyone to daydream what RW could be in the future because that would not be immediate contributing. I accept that I could have expressed everything nicer, but this will not change my opinion about it. Last edited by Hyos; January 18th, 2015 at 06:17 AM. |
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#62 |
Junior Member
Join Date: Jan 2015
Posts: 8
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Last edited by Hyos; January 18th, 2015 at 06:00 AM. |
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#63 |
Junior Member
Join Date: Jan 2015
Posts: 8
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To post something topic relevant, the idea by Viking2054 offers a solution for many of my wishes for RW without the need for full-fledged multiple-gm support and seems feasible. So it gets support from me, will post in the other topic too.
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#64 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,519
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Oddly enough, if you had normal file-based realms then you could collaborate easily by passing the file back and forth. (You couldn't both edit at the same time, of course. Every solution has its limitations.) ObTopicSpur: As yet another software developer commenting from his cushy armchair, I will say is that it's easy to say something would be easy to do. Easy things often aren't, even when I'm the one who says so and then gets to implement it. ;) |
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#65 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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But then there is the reality..... of LW resources and time, of Software limitations, and of not totally re-inventing the wheel, but adding and improving what does exist. Quote:
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And as someone else wisely expressed.... Welcome to the Forum DLG |
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#66 |
Junior Member
Join Date: Oct 2014
Location: Germany
Posts: 23
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Even though I like RW and its capabilities to help organize a complex game world, never ever would I take that "pen" and "paper" out of Pen & Paper roleplaying. For me this is an integral part of the experience and if we automate everything we could go right ahead and ply a computer game... I fondly remember they days when I was sitting in my room with dozens of books, notepades, pages with barely legible notes, miniatures, maps and dice to prepare for a game or recap the last one... And o topic: I often work with a friend on games, so for me a multi-gm-option without too much hassle would be one of the more essential features Last edited by McGray; January 23rd, 2015 at 12:23 AM. Reason: forgot the on topic part :D |
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#67 |
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