Senior Member
Join Date: Dec 2013
Posts: 798
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So, but if we just update the version umber it still seems to work right? (Ok, who knows what consequences this would have... maybe I should try this on a fresh realm)...
Your import tool is really great, it would be very disappointing if it can no longer be properly used, just because the most recent update of RW (and presumedly the final one for the foreseeable future) was not done tested properly... Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#531 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Version 2.8 is available
This version has a new entry in the Options menu. When selected, it will force the format_version attribute in the generated XML file to be set to 3. This is a work-around for what appears to be a bug in Realm Works version 254 whereby it would generate export files with a format_version of 4, but can only read import files with a format_version of 3 or earlier. The option is NOT selected by default. Existing saved projects should still load, and when you next save the project the current state of the new menu option will be saved as part of that project. Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#532 |
Senior Member
Join Date: Jul 2017
Posts: 347
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Thanks for the update, Farling!
The past is a rudder to guide us, not an anchor to hold us back. |
#533 |
Member
Join Date: Mar 2019
Location: Pacific Northwest, USA
Posts: 57
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Heya Farling!
The tool's been very helpful in getting export files setup. I just discovered an issue in v2.8.0.0, but I'm unsure if it's due to saving or opening a project file. I started setting up imports with multiple names in a series of projects, but when I reload them, the additional names setup in the projects do not appear. I tried checking one of the project files in a text editor to see if I could do some troubleshooting, but they appear to be saved as UTF-32 BE and I can't find an editor to read that format correctly. As a result, I can't tell if the additional names are actually in the project file and just being missed when being read in, or if they aren't being saved in the first place. It should be an easy repro: Just hit the +Name button and save the project, close the tool, then reload it and open the project file. The workaround is to just to re-add your additional names before generating the export file, as that definitely still works. In my case, I've got 35 projects, so having the alternate names preserved would save a bit of time. At any rate, I thought you'd want to know. Take care and keep up the good work! Later -=Janrith |
#534 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
I suspect it is just a case of those alternative names not being saved properly. I'll have a look after the weekend (since my weeks are no longer occupied with a full-time job). Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#535 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Version 2.9 is now available
The application now saves any name aliases that you've configured as part of a saved project. The application from now on should also be able to load projects saved with older versions of the tool. (The earliest format now supported is projects saved with 2.7.) Quote:
I do apologise that I didn't wait until after the weekend before fixing your bug. I hope you won't hold my poor time estimates against me ;-) Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#536 |
Member
Join Date: Mar 2019
Location: Pacific Northwest, USA
Posts: 57
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Dude!
No apologies needed man, you built a cool tool on your own time for the community. I just hope you don't think the bug reports are a dig on the app. I'll check it out. -=Janrith |
#537 |
Member
Join Date: Mar 2019
Location: Pacific Northwest, USA
Posts: 57
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Update on v2.9.0.0:
<error message deleted/> Never mind... error on my side... testing... WOOT! Thanks man! -=Janrith Last edited by Janrith; December 21st, 2019 at 08:41 PM. Reason: Giving the IMG link. |
#538 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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V2.11 is available
A simple addition to the installer allows the tool to be launched automatically from a .csv2rw project file. It also adds basic support for JSON and YAML data files. The complex hierarchy is reduced to a simple overall set of column names, using "/" to separate each step of the hierarchy that contains each specific data value. Please be cautious about using the multiple-snippet capabilities, since it might be that each entry in the source array might have a different number of children, and thus the multiple-snippet capability won't work properly. The work-around would be to set up your structure file to have all possible snippets predefined, and then map each entry individually. (Note: Eventually I would like the tool to present the proper tree hierarchy that can be defined in JSON and YAML files, to make the multi-section/snippet functionality better.) Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal Last edited by Farling; January 23rd, 2020 at 05:32 AM. Reason: scrapped v2.10 |
#539 |
Junior Member
Join Date: Mar 2020
Posts: 1
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Brand new user, new to the forums etc. I have recently purchased realmworks. Yeah I know its been shelved, but the information is that they will unchain it if things go south. So, given what it provides, versus the cost, versus the risk etc, this wasnt that big of a decision to make.
With all that said, I was trying to use this tool in a realm I am creating. In that realm I am recreating, or entering, second edition DND game mechanics. In doing so, I have duplicated each category so I can modify it for my needs while inactivating the original categories. With that said, when I try to follow the steps for your tool and import the final product your tool produces from my spreadsheets (in this case, a weapons list), it creates duplicate categories in realmworks (manage>categories etc). For example, Instead of just one category called "Mundane weapons," I have now have Mundane weapons and "Mundane weapons 01" This is across the board for all my previously duplicated categories. Is there anyway to stop that? |
#540 |
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