Senior Member
Join Date: Jul 2017
Posts: 347
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I also sent ticket asking if they plan to release the .255 out of beta, and had the same answer. To be honest, I HOPE their business situation improves faster and at least to give some love to RW on the burning issues.
The past is a rudder to guide us, not an anchor to hold us back. |
#21 |
Senior Member
Join Date: Jun 2016
Posts: 205
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255 is broken anyway, so that would't be useful at all.
Realmworks Template Management |
#22 |
Senior Member
Join Date: May 2007
Location: Louisville, Ky
Posts: 330
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#23 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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That stayed the same with Realm Works, and has not changed with HLO and PF2. Some of us demand the shiny new toys from Paizo, and some demand the previously released material to be finished up, and some demand that HLO be further developed, and some demand Shadowrun stuff, and some demand... And I freely admit that I'm on that list of "Some demand" people. Mostly what I want is for them to hire enough coders - temporarily at least - to squash the critical bugs in Realm Works so that we have a stable, relatively bug-free build for what it should already be able to do. Calendars is a bitter pill to swallow, but I could live more easily without them, if I could only integrate with HL again and import/export reliably. Their answer to having more than a mouthful to chew on (again) appears to be to spit out the stuff that's no longer actively producing revenue and to focus on the things that are making money now. With apologies, of course, to those of us who paid them a total of $170,748 in the kickstarter, plus money for content after release, and those who purchased the product after the kickstarter was over, and did not - quite - get what we paid for. We got apologies, but no fixes so far. I don't even pretend to know enough about the business side of their business to know whether this is impossible or whether it's possible but would eat into their profits too much, etc. Doesn't really matter. Our choices appear to be between choosing to find a way to be happy with what we've got and remaining bitter that we didn't quite get what we paid for. And wow - that ended up being a LOT more than I started out to write |
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#24 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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I just can't believe they have left critical bugs like the import/export and HL integration languish like this. |
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#25 |
Senior Member
Join Date: Apr 2014
Location: California
Posts: 295
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I don't think you have the whole story. First, Rob the owner and main developer, was very sick for two or three years if I remember correctly. Second, there was a decision made as to the direction realm works needed to change which forced a near complete rewrite of the program after two to three years of development. Third, I suppose is the fact that the first two problems caused other problems and delays with all their products. Throw in the fact that some of us are epic level forum bitchers and things just kind of spiraled from there. Yes, I believe that LWD made a business decision in order to save their company. And, I know it sucks that development of RW has been suspended. But I do hope that they will someday return to further development of Realm Works. I'm just betting we are going to have to wait a few more years.
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#26 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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I do remember - vividly - the issues regarding Rob's health, and changing direction for RW. But their ability to keep up with the never ending barrage of Paizo releases affected more than just RW, it goes back to before the RW kickstarter - there were many Pathfinder releases for HLC that were noted for a long time as "not fully implemented," even as new supplements continued to be rolled out (also, sometimes, not fully implemented). And my response from support regarding fixing just these two critical RW bugs was (and I'm paraphrasing here), "we've got too much on our plate right now, we're a small company and all of our manpower is focused on keeping up with PF2 and developing HLO. We'd like to get to it, but even if we can it will be a long time." Further "evidence" of this can be found on the Shadowrun boards, where there has been deafening silence regarding Shadowrun releases/fixes for HLO, and in how long it took to get the new version of Savage Worlds tested and rolled out for HLC. |
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#27 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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As much as I have enjoyed and benefit from RealmWorks and still use it to a degree, I don't see how they come back to it. Too many competing products being actively developed.
Frog God Games just put their Lost Lands setting into World Anvil and I'm gobsmacked. It is a wonderful experience. For building your own worlds WA is pretty darn good as well. Where it severely lacks is that you cannot easily integrate third-party content into your own world and campaigns. Lone Wolf Development struggled with this issue for years with Realm Works and it is so disappointing that just after they solved the issue, they had to give up on the project. As I start to run my campaigns using other tools and fire up less and less, I just don't see myself going back to RW. Maybe if HLO brings enough revenue they can take what they learned with RW and build an online tool that integrates with HLO, which can compete with other campaign management solutions, but they lost their edge and it will be hard to catch up to the point where I would want to make ANOTHER costly and time-consuming change of campaign management tools to go back to them. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#28 |
Senior Member
Join Date: May 2007
Location: Louisville, Ky
Posts: 330
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#29 |
Junior Member
Join Date: Jul 2020
Location: Atlanta
Posts: 2
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Thanks!
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#30 |
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