Member
Join Date: Sep 2008
Posts: 48
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I am trying to implement a class that grants a special ability that adds 2 to a particular type of weapon's critical threat range and simply can't figure out how to do it.
Let's assume a scimitar (wScimitar) for the sake of this discussion (I actually have a pick list for the type of weapon, and I know how to get the id from the pick list) How would you go about increasing the critical threat range of this weapon by two? |
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