Junior Member
Join Date: Feb 2013
Posts: 1
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Sorry if this has been addressed already. I've only recently been playing around with the program and had an idea for a feature, I didn't see readily apparent.
So in my campaign world, there is a long history. Many changes have occured over centuries. I was wondering if there was, or is planned to be, a feature that would allow me to enter relevant dates that would change depending on what current date was being looked at in campaign. Example: The settlement of Dugan's Hold is established 356ga, (Guilded Age). Dugan's Hold becomes a village, 372ga Dugan's Hold becomes a Town, 395ga Dugan's Hold is razed by a dragon, 401ga I was hoping there would be a way to enter all these different setting pieces into the campaign world, but the relevant data would only show depending on which date the in-game story was at. For example if I was running a game in 390ga Dugan's Hold would be a village with the requisite NPCs and such, but the post 384ga events wouldn't show. And if the game advanced in time past 395ga, PCs returning to Dugan's Hold after a 5 year world spanning journey would find it had grown to town size. With the new NPCs being present, and some older NPCs having moved away or passed on. This way, I could start games at various eras within my game world, but not have to worry about which events took place or hadn't yet. |
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