Member
Join Date: Jan 2015
Location: Australia
Posts: 32
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I don't really understand the solutions that have been offered to get around this issue. That containers are only to be used for things that are permanent seems completely antithesis to the idea of an RPG for me. The whole point of an RPG is that potentially anything can change. As an example, following on from only using permanent containers rule, one should not place cast members into Containers by name or family, as these can change due to marriage, political and other reasons; by location, as people are wont to move from one place to another; or even by such sweeping groupings as 'race' because you never know when someone will awaken a latent talent making them a half-who-knows-what.
If I understand correctly, it is the 'relationships' interface that is being brought up as the underutilized solution to this issue? The relationships view is considerably limiting compared to the traditional container hierarchy view, particularly once you start dealing with large numbers of interlinked topics. Whilst still undoubtedly useful, interesting and cool, that relationships interface is no substitute for being able to create and organize hierarchies of containers that are able to be manipulated in ways conducive of running an RPG. I believe the solution really does come down to a 'shortcut' topic which can be freely moved to any container. I'm no programmer though, so I have no idea how hard that is to do :P |
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