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Shadowchaser
Senior Member
 
Join Date: Jan 2009
Posts: 223

Old February 7th, 2014, 10:12 PM
I'll first say I've only had a few minutes to play with the generator, so if some of these are indeed covered, I apologize in advance. It's been a crazy week and the weekend is probably not going to be any slower.

Things I need for a Fate Core generator to really work for my games:

Extras (Yup, it's a must). I need to be able to create Custom abilities that may have a number rating, or simply a stunt-like description, and set the cost in Refresh, Stunt, and/or Skill Points. I can kind of do this now, but in some of my campaigns we establish a difference between Stunts and Extras, and Extras often require more than one stunt slot as cost. Some extras replace a Skill (Say "Flight" replacing "Athletics" for example).

The ability to easily set Refresh and Number of Skills- without this, I can't customize my game settings to allow players to build characters in different genres. Skill points and Pyramids of differing heights are probably the two easiest ways to handle skills.

The ability to choose between spending Skill points, restricted to columns or not, and the pyramid scheme. We also need to be able to let players "Break the Columns" rule when advancing their characters with Milestones.

A Custom skill that could be added multiple times, renaming it as necessary (like the Custom advantage in M&M)

The Fate Fractal- Using fate attributes to make sidekicks, vehicles, special weapons, and so forth. Without this, I'm probably going to need to default to a word processor for many of my NPCs.


Things that would help even more:

A quick "Minor NPC creator" that uses the various levels of mook/NPC from Fate Core pages 215 to 217 as a basis, and a toggle for "Mob" and the number of members in the mob. This will be especially helpful in using the software to track fight scenes.

Campaign Creation tool that sets rules for characters made for that campaign. In other words, a "World" character sheet that is then referenced by other characters when you build them. So you could have a "Default" world for the basic rules, and then change the rules and save them as a new world that would then be selectable when making characters. It would be great if you could keep track of how many Milestones a campaign had hit by recording it on the World character sheet... to make it easy to create new PCs when someone new joins up.

Putting the "Ladder" into the World Character sheet so you could re-name steps on the ladder (for different scales of campaigns) would make it easy for the skill descriptions to match to the various rungs on the ladder. For instance, if you're running a superhero game where +3 is "Superhuman" you put that on the character sheet and all characters referencing that sheet would reflect that instead of "Good" on the skills summary.

Dropping new skills into the World so they'd be accessible to players made for it would also be incredibly useful.

Adding Fate Accelerated Support as a toggle where you could have either Skills or Approaches, or both. Renaming Approaches would also be pretty important.

Hope these are helpful ideas! I invite others to make counter-suggestions or show how I could do any or all of them with the tools already in the software.

-James

James Dawsey

Vigilance Press at DriveThruRPG.com

The Vigilance Press Podcast

My Art on Deviant Art

Last edited by Shadowchaser; February 7th, 2014 at 10:17 PM.
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