Senior Member
Join Date: Dec 2007
Posts: 139
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Hi guys,
We have a house-rule in my campaigns for druids, where a druid's wild empathy checks get a bonus equal to half his Handle Animal skill. Without recreating druids from scratch, I'm trying to create an Adjustment in the editor. So far, so good. By using the Eval Script from the Ring of Sacred Mistletoe, I've created a simple Adjustment with the following Eval Script: Code:
if (hero.childlives[cWildEmp] <> 0) then hero.childfound[cWildEmp].field[abValue].value += 3 endif The problem comes about when I try to make the "3" in the above code equate to half the Handle Animal skill of the character. I've tried using the following in place of "3", but get errors: Code:
(hero.skHandleAn)/2 (hero.child[skHandleAn])/2 skHandleAn/2 Thanks in advance |
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