Senior Member
Join Date: Mar 2010
Posts: 184
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Wizard specialty schools doesn't give an option to not specialize, and it tries to make diviners choose two forbidden schools when they only have to take one.
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#11 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Quote:
I'm afraid I can't duplicate the diviner error you're reporting. Selecting the Diviner specialty school reduces the number of forbidden schools required from 2 to 1. |
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#12 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Quote:
This is now fixed in the next update. Last edited by Mathias; July 30th, 2010 at 10:07 AM. Reason: Status update |
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#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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#14 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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When applying the Size Category adjustment (either temporary or permanent), the damage dice for Unarmed Strike and Natural Attacks (such as claw and bite) are not increased. The increased damage dice is applied to ranged and melee weapons. In addition, Unarmed Strike is listed as not being usable because it's "too small" after you apply the adjustment (same for flurry of blows).
Last edited by Sendric; July 30th, 2010 at 11:38 AM. |
#15 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Not sure if this is a bug or working as intended, but when applying the Half-Dragon template there is no way to choose which dragon type (which affects breath weapon, immunities and alignment). Also, if you apply this template to a base creature that already has claw and/or bite attacks, the weapon tab lists the attacks for both. For instance, applying this template to a troll causes the weapon tab to list claw (half-dragon template) and claw (troll). It does the same thing for bite, resulting in four natural attacks being listed in the weapon tab. In theory, it should list only that which has greater damage dice.
Last edited by Sendric; August 6th, 2010 at 10:53 AM. |
#16 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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When selecting spells for an Assassin, there are 1969 items available. Many spells are listed multiple times as it seems to draw from multiple spell lists (sor, wiz, clr, adept, etc).
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#17 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Drow elves are not getting their racial spell like abilities.
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#18 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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The Blackguard prestige class is assigning a Hero.TurnUndead tag at 1st level, although they do not get the ability to Turn until 3rd level.
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#19 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Druidic Avenger seems to not have any scripting to subtract 4 from Wild Empathy.
I also can't seem to find any way to see the value of Wild Empathy in game? I tried to make a "Replace Thing Id" fix, but it doesn't seem to fix it. <thing id="cUADAWE" name="Druidic Avenger's Wild Empathy -4" description= "Your Wild Empathy checks are at -4." compset="ClSpecial" replaces="cAveEmpath"> <usesource source="Arcana" name="Open Content from Unearthed Arcana"/> <tag group="Helper" tag="SpecUp" name="SpecUp" abbrev="SpecUp"/> <tag group="SpecSource" tag="cHelpDrd" name="Druid" abbrev="Druid"/> <tag group="ClSpecWhen" tag="1" name="1" abbrev="1"/> <eval phase="PostLevel" priority="10000"><![CDATA[hero.childfound[cUADAWE].field[hTotal].value -= 4 field[livename].text = "Wild Empathy: " & hero.childfound[cUADAWE].field[hTotal].value]]></eval> </thing> |
#20 |
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