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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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OK I have started seeing people screen sof what they are doing in RW, and "thought, thats really cool!".
So thought id share some of mine and look for cooments, advice, and any constructive bits that may improve my work. Screenie one represents a look at my Story Almanac with a keyed location within the Haunted Mansion that uses my custom category. Screenie Two represents another look at my Story Almanac with more of a look at how I have organized the story events, people but I took away places for space. Also another look at my custom category for keyed locations Screenie three represents the World Almanac, a look at some of the organization of topics, and a peek at the starring good NPC Rory. I am using liberal use of the link sections when I can, anything that some how connects to another topic, gets some kind of link. Anyway fire away, would love to get some feed back. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
#1 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Thanks for sharing. I find it helpful looking at how other are using the tool to inform my decisions on how to use it. I like your use of multiple state blocks so that NPC development can be taken into consideration depending upon when you encounter the NPC.
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#2 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Quote:
In the haunted mansion, the group actually "rescues a spy" so having the ability to import a .por into any encounter is huge, never know when he will "switch" sides. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
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#3 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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I too have been putting combined encounter .POR's in the adventures and individual .POR's in each individual. It's a good approach.
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#4 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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I admittedly have been quite hesitant to drop PORs in mass into RW... until there is a means to update them globally...
It would be quite beneficial to do PORs or all your prominent NPCs and as you progress them. They, in turn, get updated in RW during a Sync maybe?.. till then its a lot of rework.... isn't it? Not knowing how others manage the details of their own campaigns, my "realm" spins on whether the PCs interact with the NPC or not. So the only work around I can see is either multiple PORs set to Game Dates (Calendar Plug here) that would be utilized as the warranted time had past. OR constantly updating and re-importing PORs as the system is currently.... Right? |
#5 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Quote:
All of the adventures encounters are also set, so if the encounter is Two Slavers and two Gnolls its got a .por file in the room where they are met. If for some reason that changes, then I can pull the file and update it, having a HL to RW sync feature would be awesome though for sure. Though I use my own game world, this adventure run is actually a classic rerun of my favorite 1st and 2nd edition adventures, well a homage of, each is being taken as inspiration, reworked, retooled and re-presented here as an adventure. Though inspired from, they are very different when I am done with them. DNDclassics.com is a great place. My campaign storyline is set in 4 major chapters, each with three major adventures centred around a quest, with each chapter culimating in facing off with the High priest of each of the Cults of the Four Horseman, all to thwart Necrostophiles and the Union of the Apocalypse. What the poor bastards do not know (and none post here so im safe), is they will arrive too late and the first three horseman will actually be brought fourth by the cults, Pestilence, Famine, and War will ravage the landscape as they race in the fourth chapter to stop the coming Pale horse and his rider Death. As each horseman enters Daede, they bring with them their portfolio of control, having a profound effect on the game world and the PCs/NPCs, as an example when Pestilence enters, they will suffer a progressive effect of negative to poison and disease saves, their duratiosn will be longer and eventually effects intensified. Man do I need Calendar! Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
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#6 |
Senior Member
Join Date: Oct 2005
Posts: 222
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I seem to recall an early conversation to the effect that structural issues in Hero Lab limit how much they can integrate it with Realm Works - it was written well before Realm Works, and so didn't know to take into account the capabilities needed now.
At some point I'm sure they'll start looking at a rebuild of Hero Lab, specifically to address some of those issues. We should probably start spending some of our time in the Hero Lab boards, proposing the changes we want to see now that we're starting to develop ideas about how we want to use the two programs together. I'm sure another Wolf Lair team would just love to get as much attention and idea suggestions as we've been providing over here |
#7 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
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Did you HEAR THAT???? That screaming noise is the sounds of Lawful G & Shadow.... hehehe |
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#8 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAHHHHHHHHHHHHHHhhhhhhhhhhhh..... * sound fades into the distance *
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#9 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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@Aaron: Be careful what you wish. We're a surly crew you may not want boarding your ship....
I update major characters and keep a running tab on character leveling primarily. The red shirts and bit actors aren't worth focus unless they change roles or importance to the stories. In Stoneheart Valley, the main villain Vortigern reappears repeatedly if the PCs don't defeat him in each encounter. As written, he is static even though the PCs progress so he doesn't keep pace and the challenge becomes less satisfying. I'm having fun working on how and why he should also be progressing so he continues to be a challenge (and a surprise) at a slower pace than the PCs but still keeping him fresh. |
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