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Member
Join Date: Feb 2011
Posts: 37
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Well I must say that this is a simple trouble if I think in all the things I still need to do (make classes for my game for instance).
Well I finally finish successfully the Skill tab, at least at my taste. But I can't "put" the headers in each of the columns. Here is my code (template only): Code:
<template id="skSklPick" name="Skill Pick" compset="Skill"> <portal id="name" style="lblNormal" showinvalid="yes"> <label field="name"> </label> </portal> <portal id="value" style="lblXLarge"> <label field="sklRoll"> </label> <live>!Hero.Monster</live> <mouseinfo><![CDATA[ var traithist as string call TraitHist @text = traithist ]]></mouseinfo> </portal> <portal id="incr" style="incrSimple"> <incrementer field="trtUser"> </incrementer> <live>Hero.Monster</live> <mouseinfo><![CDATA[ var traithist as string call TraitHist @text = traithist ]]></mouseinfo> </portal> <portal id="chktrained" style="chkNormal"> <checkbox field="sklUserTrn"> </checkbox> <mouseinfo><![CDATA[ @text = "Check this box to train the '" & field[name].text & "' skill." ]]></mouseinfo> </portal> <portal id="lbltrained" style="lblXLrgDis"> <label field="sklTrained"> </label> <mouseinfo><![CDATA[ @text = "This skill has been automatically trained by another source, and does not count against your limit of trained skills." ]]></mouseinfo> </portal> <portal id="attr" style="lblSkill"> <label> <labeltext><![CDATA[ if (islinkage[attribute] = 0) then @text = "-" done endif var attrabbr as string attrabbr = left(linkage[attribute].field[name].text,3) attrabbr = uppercase(attrabbr) @text = field[sklAttr].text @text &= " {size 40}(" & attrabbr & ")" ]]></labeltext> </label> </portal> <portal id="other" style="lblSkill"> <label> <labeltext><![CDATA[ if (field[trtFinal].value = 0) then @text = "-" else @text = signed(field[trtFinal].value) endif ]]></labeltext> </label> <mouseinfo><![CDATA[ var traithist as string var traitonly as number traitonly = 1 call TraitHist @text = traithist ]]></mouseinfo> </portal> <portal id="info" style="actInfo"> <action action="info"> </action> </portal> <!-- Header Portals --> <portal id="hdrTotal" style="lblHeader" isheader="yes"> <label text="Total"> </label> </portal> <portal id="hdrTrained" style="lblHeader" isheader="yes"> <label text="Trained?"> </label> </portal> <portal id="hdrAttr" style="lblHeader" isheader="yes"> <label text="Attribute"> </label> </portal> <portal id="hdrOther" style="lblHeader" isheader="yes"> <label text="Other"> </label> </portal> <position><![CDATA[ ~set up our height; our width is pre-initialized for us height = portal[info].height + 5 ~if this is a "sizing" calculation, we're done doneif (issizing <> 0) ~center our tallest portal perform portal[info].centervert ~center the other portals on the tallest one perform portal[name].centeron[vert,info] perform portal[value].centeron[vert,info] perform portal[incr].centeron[vert,info] perform portal[lbltrained].centeron[vert,info] perform portal[attr].centeron[vert,info] perform portal[other].centeron[vert,info] ~position the info portal on the far right perform portal[info].alignedge[right,-23] ~center the numbers in a specific place var numleft as number numleft = 175 portal[value].left = numleft - (portal[value].width / 2) perform portal[incr].centeron[horz,value] portal[lbltrained].left = numleft + 60 - (portal[lbltrained].width / 2) portal[attr].left = numleft + 135 - (portal[attr].width / 2) portal[other].left = numleft + 210 - (portal[other].width / 2) ~by default, show our 'trained' checkbox. Always show it if our trained ~field is set, since we need to give the user the chance to uncheck it. var ischeckbox as number ischeckbox = 1 if (field[sklUserTrn].value = 0) then ~if we can train unlimited skills, just show everything if (hero.child[resSkills].tagis[User.ResUnlim] <> 0) then ~ do nothing, checkbox already visible else ~don't show it if we're not a class skill if (tagis[Skill.?] <> 0) then if (hero.isidentity[Skill] = 0) then ischeckbox = 0 endif endif ~don't show it if we're automatically trained if (tagis[Helper.TrainedAut] <> 0) then ischeckbox = 0 endif endif endif ~center our trained checkbox on the label, and show it instead if this is ~a class skill perform portal[chktrained].centeron[horz,lbltrained] perform portal[chktrained].centeron[vert,lbltrained] portal[chktrained].visible = ischeckbox portal[lbltrained].visible = !portal[chktrained].visible ~position the name on the left and make sure its width does not exceed the available space portal[name].left = 23 portal[name].width = minimum(portal[name].width,portal[value].left - portal[name].left - 10) ]]></position> <header><![CDATA[ ~set up our height; our width is pre-initialized for us height = portal[hdrTotal].height + 5 ~if this is a "sizing" calculation, we're done doneif (issizing <> 0) ~position the title portals above the appropriate numbers perform portal[hdrTotal].centeron[horz,value] perform portal[hdrTrained].centeron[horz,lbltrained] perform portal[hdrAttr].centeron[horz,attr] perform portal[hdrOther].centeron[horz,other] ]]></header> </template> Don't find the error. The game compiles fine, the tab do not show the headers not even "over" another text. Thanks and I will keep working all I can. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Whether or not to use a template-based header is set on the definition of the table
Code:
headertemplate="skSklPick" Here's the relevant page of the wiki, BTW: http://hlkitwiki.wolflair.com/index.php5/TableDynamic_Element_(Data) |
#2 |
Member
Join Date: Feb 2011
Posts: 37
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Thanks Mathias problem solve.
Now I have issues with the "race info" portal. I only display the "info" if the race is selected but only shows 7 lines of text instead of all the info. I try to change the height of the portal (portal[raInfoTbl].height = 100) but nothing changes. this is the code: Code:
<!-- raRaceInfo template Displays info for the current race in a large template area. --> <template id="raRaceInfo" name="Trait Pick" compset="Trait"> <portal id="details" style="lblNormal"> <label ismultiline="yes"> <labeltext><![CDATA[ var descript as string var nodescript as number nodescript = 1 call Descript @text = "{align left}" & descript ]]></labeltext> </label> </portal> <position><![CDATA[ ~set up our height based on our tallest portal portal[details].width = width height = portal[details].textheight ]]></position> </template> <layout id="race"> <portalref portal="raTitle"/> <portalref portal="chRace" taborder="10"/> <portalref portal="Horizontal"/> <portalref portal="raInfoTbl"/> <position><![CDATA[ ~position and size the tables to span the full layout portal[raTitle].top = 20 portal[raTitle].left = 20 portal[chRace].top = 20 portal[chRace].width = width / 2 portal[chRace].left = portal[raTitle].width + 30 portal[chRace].height = 20 ~set the separator width and position it beneath the attributes portal[Horizontal].width = portal[raTitle].width + portal[chRace].width - 10 portal[Horizontal].top = portal[chRace].bottom + 15 portal[Horizontal].left = portal[raTitle].left + 20 if (hero.tagis[Race.?] = 0) then portal[raInfoTbl].visible = 0 endif portal[raInfoTbl].left = portal[Horizontal].left portal[raInfoTbl].width = width - (portal[raInfoTbl].left * 2) portal[raInfoTbl].top = portal[Horizontal].bottom + 20 ~portal[raInfoTbl].height = height - portal[raInfoTbl].top ]]></position> </layout> I know how to do it with an info icon but in the d20 class panel, for each class, they show different icons: attack saves spells and special When you "moseover" on the icon a text appears (like info) moreover in each case the texts corresponding to your class level is in bold other text is gray. Maybe this is more advanced than the things I'm doing and I still need a lot of traits to the game: Saves for example but all the help will be appreciated. Thanks again Roy By the way the wikipage you linked to me is empty. Last edited by royalfa; January 6th, 2012 at 02:19 PM. |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Sorry about that - apparently the auto-detection of links on this forum doesn't like web addresses that end in a ")" Try the Portal link from this page: http://hlkitwiki.wolflair.com/index....File_Reference
I'll try to get to the rest over the weekend (I'm afraid I probably won't have time this afternoon). |
#4 |
Member
Join Date: Feb 2011
Posts: 37
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Don't worry a lot of thanks and good weekend.
Roy |
#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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Ignore this one
Last edited by Mathias; January 9th, 2012 at 09:03 AM. |
#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,243
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I see you have the line that sets the height of portal[raInfoTbl] commented out - unless you tell HL to give that table lots of height, you'll only get the default height for your display.
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#7 |
Member
Join Date: Feb 2011
Posts: 37
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I have a new layout (from the 4e tab race) and with that line not commented, still only 8 lines in description.
Thanks |
#8 |
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