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Junior Member
Join Date: May 2010
Posts: 5
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The calculation of the Full Parry dice pool appears to be wrong; it seems to count Reaction twice for the total instead of just once.
Found in the pregenerated characters Bounty Hunter, Enforcer, Street Samurai. |
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Member
Join Date: Mar 2011
Location: Las Vegas, NV
Posts: 66
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Wired Reflexes:
For some reason it is doubling the Essence cost for this cyberware upgrade: Rating 1 should be Essence cost 2, and therefore 2 essence to buy as standard. HeroLabs is showing an Essence cost of 4 for this at rating 1. Rating 2, which should be 3 base, is doubling as well. Rating 3, which is 5, is also being doubled. This doubling still applies to the improved essence versions versions. Ugly. This is for an existing character, in the advancement mode. Unless there is a rule I am missing, there is no doubling of essence cost after character creation... Edit: Never mind, found out what was causing it, a flaw I had taken and forgotten. Last edited by kinevon; January 7th, 2012 at 02:08 AM. Reason: Found the reason. |
#2 |
Senior Member
Join Date: Dec 2011
Posts: 102
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Quote:
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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This is a bug reports thread for the 1/5/12 update for the Shadowrun files.
Note that there are still some incomplete portions of the Shadowrun files - these are known issues, so there's no need to post bug reports about them.
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#4 |
Junior Member
Join Date: Jan 2012
Posts: 10
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Found a bug with adding a new skill group to an existing character via advancement.
The karma is spent, but the skills don't show up on the active skills tab, nor the character sheet. It's like they don't exist. |
#5 |
Junior Member
Join Date: Jan 2012
Posts: 10
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Actually to update that, in the active skills tab it shows the group line, but none of the skills are laid out underneath it. This applies to the stealth group skill. I am unsure about other skill groups. They also do not appear in the overall skill list.
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#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Anacher - that issue was reported in the 1.11 bug reports thread: http://forums.wolflair.com/showthread.php?t=14240, and I still haven't figured out a way to solve it, I'm sorry to say. It does apply to all skill groups.
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#7 |
Junior Member
Join Date: Jan 2012
Posts: 10
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Quote:
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#8 |
Junior Member
Join Date: Jan 2012
Posts: 2
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One of my characters just bought a Linguasoft (Rating 3) to speak Yoruba, one the dialects spoken in Lagos.
But when i add a Custom Language Skill to the linguasoft i just can't give a name to it, and it generates a validation error on Hero Lab. Where i can set a name for a Custom Language Skill added to a Linguasoft Program? |
#9 |
Senior Member
Join Date: Sep 2007
Posts: 136
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The only option that I see is naming the linguisoft. But it doesn't seem to add dice to the skill. So it does look like a valid issue.
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#10 |
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