Senior Member
Join Date: May 2013
Posts: 240
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I'm coding in a custom monster. It has Power Attack, and I'd like to have it turned on by default. How do I do that?
I tried adding the tags Activated.fPowerAtt and ActiveList.fPowerAtt to the bootstrap for the feat, but that didn't do it. Perhaps an eval script? EDIT: Never mind. I figured out that when you make the .stock file so that the beastie shows up in the Encounter Builder, you can just check the Power Attack box there and all is well. Last edited by wdmartin; July 30th, 2017 at 01:40 PM. |
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