Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Xills have the ability to use two longbows simultaneously with their 4 arms. I've coded this to work, but feel it is not the best option. Is there a tag that will make the use of both valid?
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#1 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Barring that tag, is there a tag that can be assigned to the longbow that will make it valid (instead of being invalid and showing up highlighted red in the weapons tab with both equipped)?
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#2 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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I'm not aware of any tags. Is there a way for a script to ignore that a weapon is already equipped? Or a way to add a 3rd and 4th hand?
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#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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You could try deleting the Hero.EquipMain tag before the validation script runs at Final 10000
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#4 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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I think you mean Hero.MainHand, not sure there is an EquipMain, but I'll take a look. I've tried a few manipulation of tags, nothing has seemingly worked to get the red highlight to go away unless I remove both the Helper.Always2H and the wCategory.TwoHanded. Let me see what I can do.
@Sendric, I have added 4 hands, but I can't have more than one thing in the main hand, which is impossible to do with two longbows without tag manipulation, or an exclusive tag. |
#5 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Nice, that worked. I never thought to look at the tags on the hero. It makes sense now as a validation flag. Thanks Aaron, working to perfection.
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#6 |
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