Junior Member
Join Date: Jan 2008
Location: South Bend, IN
Posts: 9
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I want to know if this program is going to also be like a virtual table top program? I think the features sound pretty good so far, but I could figure out if this is or isn't going to be usable as a virtaul table top type program.
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#1 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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Realm Works is not built to replace a VTT program, and that's not the direction we're going right now. It's possible we could go that route, but right now we see Realm Works as complementary to VTT programs and not in competition with them. Hero Lab already has integration with various VTT products, and we'd like to work with VTT companies to do the same with Realm Works.
If we ever decide to enter the VTT space with Realm Works, it will likely be in response to user demand and due to other VTT tools not meeting user needs. I hope this answers your questions! |
#2 |
Member
Join Date: Jan 2014
Posts: 73
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Quote:
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#3 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Please consider this a user demand due to other VTT tools not meeting user needs. But not until RW is on firm footing....
Lots of VTT choices are indeed available, but none are integrated with the other tools out there. This results in importing, cleaning up, adding tokens, tracking results, etc. I'm having to do double work for most things right now. Two sets of maps. Setup of tokens is done out of context. Two sets of HL files. No access to notes/treasure/background during play or a robust history of the encounter to refer back to within RW unless you recreate it manually. I can see Profantasy CC3 maps being editable and linked directly from RW as being quite doable. It would be great if RW could then auto-create a PNG/JPG from this much like HeroLab creates a statblock. This is an ideal situation that most 3rd party tools won't be able to take advantage of. I don't see Fantasy Grounds, d20pro, maptools, etc. doing the same level of integration as they each have very different implementations and goals. They were created as completely standalone products. Keeping RW agnostic is a great first step towards creating an agnostic VTT. |
#4 |
Member
Join Date: Jan 2014
Posts: 73
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What would be interesting further down the road would maybe be the ability to import one's Realm Works database or at least parts thereof (certain NPCs with description, maps, etc) into popular VTT software. I could imagine this to tie in well with sites like Roll20 which already have an API to support this, or offline tools akin to Maptool, etc.
Not necessarily a full integration, but possibly an export of character portrait + description to populate an external database, same with locations and plot notes. |
#5 |
Junior Member
Join Date: Jan 2008
Location: South Bend, IN
Posts: 9
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My friends and I currently use FGII for our VTT needs, but I want to run Iron Kingdoms and it's not in Hero Lab or easily added to FGII from what I can see.
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#6 |
Junior Member
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Hi. My question is what is the best practice for using the "Identifier" entry box? I have search the forms and manuals but have not found anything helpful.
I've have attached a screen shot of the area I am referring: |
#7 |
Senior Member
Join Date: Aug 2013
Location: Alabama
Posts: 254
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I use it to set my general content apart from adventure/module specific content. Stuff that won't change between campaigns doesn't need a tag, but my Temple of Elemental Evil content gets a "ToEE" in the Identifier field.
Hope that helps. |
#8 |
Senior Member
Join Date: Oct 2011
Posts: 865
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Personally, I hope Realms works does NOT become a VTT. Sometimes having one tool do everything is not a good idea.
I think the fact that Realms Works is marketting itself as complimentary is a much smarter thing. |
#9 |
Member
Join Date: Aug 2012
Posts: 76
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I agree, the big question is, which VTT works best with RW? For that matter, which campaign mappers compliment RW best?
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#10 |
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