Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
March 23rd, 2012, 04:10 PM
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Bug Fixes, Continued- Metamagic powers that require certain types of damage in their spells now restrict themselves appropriately. The list of metamagics that were affected include: Concussive Spell, Dazing Spell, Elemental Spell, Flaring Spell, Merciful Spell, Rime Spell, Sickening Spell, and Thundering Spell.
- The Shadow Grasp metamagic was missing a pre-req for the Darkness descriptor.
- The Reach Spell metamagic was not replacing the Range tag on the spell.
- Elemental spell metamagic power needed a way to distinguish between splitting the damage half and half or replacing completely, so I added a new set of "1/2 Acid/Cold/Elec/Fire" powers and adjusted descriptions.
- Pathfinder Organized Play characters who had the Vivisectionist archetype were not granting the Skill Focus feat instead of extra bombs.
- The Improved Natural Attack feat was only applying its damage increase to the selected natural attack, rather than to all attacks of that form. Corrected so that if a hero has multiple copies of the same natural attack from different sources, all will gain damage increases from the feat.
- The Improved Damage evolution was only applying its damage increase to the selected natural attack, rather than to all attacks of that form. Corrected so that if a hero has multiple copies of the same natural attack from different sources, all will gain damage increases from the feat.
- Several spells from Dwarves of Golarion that required a dwarf race were showing invalid when chosen on a scroll.
- The Point Blank Master feat was not showing as an option for a ranger with the archery style's 6th level bonus feats, and it needed a change to its eval rule so that even when added as a bonus feat for rangers it required Weapon Focus in the chosen weapon.
- The "Spent" entry on a prestige journal entry can how take negative amounts of prestige spent, so that users can cancel out any mistakes in the amount of prestige they have spent.
- Firearm bullets are now marked as being made of metal, so that they can be created with certain materials.
- The Arson subdomain was not showing as a selection for Druids.
- The Morlock race's CR was incorrect, it has been increased to 2.
- The Improved Damage evolution was throwing an error when selecting a natural attack that had the Improved Natural Attack feat applied to it.
- The Output Active Hero Statblock was displaying many things that had been disabled (such as by skeleton templates, etc).
- The Skeleton Template had not been disabling Spell-Like Abilities.
- The Handy Haversack's description has been updated to the current rules.
- The Performance Combat modifier had not been including the hero's Charisma modifier.
- The Monk's Quivering Palm had an incorrect summary and was marked as usable 1/day.
- The Heavenly Fire sorcerer ability was using Charisma to calculate uses per day when gained through the Empyreal Bloodline (rather than Wisdom).
- The Pit Touched sorcerer bloodline had an incorrect summary.
- The Trophy Hunter Ranger Archetype's Firearm Style ability grants the Amatuer Gunslinger feat. Normally when a character gains gunslinger levels they can delete that feat and add Extra Grit in it's place, but since the class ability bootstrapped it users can't delete it. Now the class ability bootstraps the Amatuer Gunslinger or Extra Grit deed as appropriate.
- The Have Gun ability had a typo in the summary.
- The Holy Gun archetype had extraneous text in the description for the Holy Slinger ability.
- The Void Wizard School's Reveal Weakness ability was not calculating uses per day or showing on the In-Play Tab under tracked resources.
- The Integrated half elf alternate racial trait was adding to Diplomacy instead of Disguise.
- The Fire domain's Fire Bolt ability was showing on the Spells tab, but most Sp things that don't consist of actual spells are on the In Play Tab under tracked resources, so moved it there to avoid confusion.
- The Minkaian language was incorrectly spelled "Minakian". Although corrected, the unique ID remains with the old spelling to avoid user errors when loading portfolios.
- The Sin Eater Inquisitor archetype was not appending its name to the class name.
- The Armor Proficiencies had outdated summaries, so when output as part of a pdf they made reference to obsolete skills.
- Archetypes that removed multiple class skills from their base class would only remove the first skill in the alphabet. Affected archetypes included: Ashvawg Tamer/Beast master/Urban ranger/Urban Barbarian/Razmiran Priest
- The Hooves Eidolon evolution was not adding to the total Natural Attacks allowed.
- The Biped (Hooves) base form was adding the Hooves as a free evolution (rather than costing 1 point as noted in the Hooves' evolution description).
- The Holy Vindicator's Stigmata ability was generating an incorrect summary.
- The Stalwart Defender's shortname had a typo, leading the class tab to appear as "Stalward Def".
- The Arcane Archer prestige class no longer requires the elf/half-elf race, as stated in November's errata. Description text was also updated.
- The "Claok of Chaos" spell adjustment had a typo in its title.
- The Bullet, Adamantine and Silver ammunition from Ultimate Combat has been added. Note that the price of a silver bullet is different from that of a bullet made from the Alchemical Silver material. However, the silver bullet has a special effect vs lycanthropes while the alchemical silver bullet does not.
- The Helper.TwoWpLight tag (and therefore the sawtooth sabre), was not reducing penalties for the main hand weapon.
- The Favorite Wordspells/Metamagic Spells table for spontaneous casters was being pushed off the bottom of the class tab.
- The Bard's Quaternary abilities lacked a singular name, they are now labeled "Masterpieces".
- The Evangelist Archetype was not getting Perform as a class skill.
- The +1 Eidolon Skill Point favored class bonuses for Human/Halfling Summoners was adding to Familiar skill points instead.
- The Enlarge Person potion had an incorrect price, reduced to 50.
- The Percieve Cues adjustment had the description of the wrong spell.
- The Demon Domain's Fury of the Abyss ability had an incorrect summary and was marked as an aura.
Data File Authoring
- The "Helper.Improvised" tag has been added, it marks improvised weapons so they can be found and manipulated.
- The "Hero.ProfImpMel" and "Hero.ProfImpRng" tags have been added, granting proficiency in improvised melee and ranged weapons respectively.
- The "Helper.HalfProfMe" and "Helper.HalfProfRn" tags have been added, it causes a weapon to not take nonproficiency penalties for melee or ranged attacks, respectively.
- The "SpellEff" tag group has been added, to allow feats and effects that depend on a certain effect (like the Elemental Focus feat needing appropriate elemental damage) can identify which spells they apply to.
- The fields for minimum/maximum height, weight, and age have been switched to derived, so that they can be modifier by user's scripts.
- The "Hero.TwoWepHalf" tag has been added, when applied to the hero, it halves any penalties to attack from two weapon fighting (used for the Thunderstriker fighter archetype).
- The "DamageOver" tag group has been added. When added to a weapon, that weapon will use another attribute in place of Strength to determine its damage bonus.
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