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Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,217

Old March 23rd, 2012, 04:09 PM
This is a bug fix update, and it's another one with a long list. Here's the change list, copied from the FAQ:

Enhancements & Changes
  • There is now a House Rule that allows any character that can speak Common to choose any modern language as a starting language.
  • Improvised weapons can now be created, using the "Improvised" weapon power.
  • The Shikigami race's Improvised Weapon Mastery ability has been implemented.
  • The Quick at Hand feat has been implemented.
  • The Rough and Ready trait has been implemented.
  • The Freedom Fighter trait has been implemented.
  • The Nature Warden's Survivalist ability has been implemented and grants proficiency with improvised weapons.
  • The Fight for Liberty trait has been implemented.
  • The Cad fighter archetype's Razor Sharp Chair Leg ability has been implemented.
  • The Low Templar's Dirty Fighting ability has been implemented.
  • The Monk of the Empty Hand archetype has been implemented to work with the new improvised weapon rules.
  • The Elemental Focus feats have been implemented.
  • The Dreamspeaker elf alternate racial trait has been implemented for sleep spells.
  • The following variant races/alternate racial abilities from Bestiary 2 were implemented: Bumblebee (Giant), Crocotta, Ceustodaemon (Lesser and Greater), Draugr Captain, Magma Ooze (with the Crystalline and Poisonous alternate racial traits), and the Flying Chupacabra alternate racial trait.
  • The following variant races/alternate racial abilities from Bestiary 3 were implemented: Axe Beak (Diatryma and Terror Bird), Bandersnatch (Lesser and Primal with the Confounding, Frumious, and Magicbane alternate racial traits), Kamadan (Dust and Polar), Kirin (Emperor), Nixie (Bog), Terra Cotta Horseman.
  • The Magical Linguist gnome alternate racial trait has been implemented for writing based spells.
  • The Pyromaniac gnome alternate racial trait has been implemented for Fire damage bombs.
  • The Rondolero Duelist fighter archetype has been implemented, including buckler bashing.
  • The Thunderstriker fighter archetype has been implemented, including buckler bashing.
  • The Breaker Barbarian archetype's Battle scavenger ability has been implemented.
  • The Combine Extracts metamagic power is now supported.
  • The Animal Lord template has expanded animal selections available.
  • The Quick Learner trait has been implemented.
Bug Fixes
  • Animal/Vermin Familiars were calculating their BAB based on having 1 Magical Beast HD rather than strictly based on the master's BAB. This meant for single classed, 1st level masters, the familiar would have a +1 BAB rather than +0.
  • The Trapper archetype for rangers was adding the ability to use traps at 1st rather than 5th level, and the number of uses per day was not correctly adding the Wisdom modifier.
  • Obsolete spells could not be chosen for spellbooks and spells known, but when making custom magic potions/scrolls/etc they were still displaying.
  • Many old Red Mantis Assassin spells were appearing for custom magic items, causing users confusion about minimum CL and such. They are now marked as obsolete, and should no longer appear for selection.
  • The Tiefling Racial ability "Invisible to Intelligent Undead"'s name has been corrected to "Invisible to Unintelligent Undead".
  • The Raging hurler feat had a typo in the pre-reqs.
  • The text of the Arrows weapon had a typo.
  • The text of the Ki Diversity (Dim Mak) had a typo.
  • The Hide Shirt was not showing as legal for Pathfinder Organized play, and it lacked any description text.
  • The Meticulous Artisan trait has been updated to apply to Day Job checks only, as specified in the new Organized Play rules.
  • As specified in the new Organized Play rules, Pathfinder Society characters can choose any of the modern human languages from the ISWG as starting languages.
  • The Oracle's Final Revelation of Metal was applying it's bonus before 20th level.
  • Configurable abilities like the Ranger's Traps were showing up as racial custom abilities on the background tab.
  • The Point Blank Master feat could select certain invalid weapons such as the Composite Longbow.
  • While adding spell effect tags to the current spells I did an overhaul, correcting many line breaks, correcting formatting, adding summaries, moving material components from the description to the appropriate field and so on. There may still be some missing Duration, Save, or SR tags, and not every spell has been properly italicised.
  • The Frozen Note spell was marked as a Wizard only spell, rather than being on the Bard spell list.
  • The Channel Vigor spell was marked as a Wizard spell, rather than being only on the Cleric spell list.
  • The Transmute Potion to Poison spell description was missing critical information on what poisons result from what levels of potion spells.
  • The Suffocation spell was appearing as both a 5th and 6th level spell for Wizards, and the 5th level version was not marked as an Air Elemental School Spell.
  • When creating a custom spell, metamagic summaries would run over the adjustment, delete and info buttons.
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Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,217

Old March 23rd, 2012, 04:10 PM
Bug Fixes, Continued
  • Metamagic powers that require certain types of damage in their spells now restrict themselves appropriately. The list of metamagics that were affected include: Concussive Spell, Dazing Spell, Elemental Spell, Flaring Spell, Merciful Spell, Rime Spell, Sickening Spell, and Thundering Spell.
  • The Shadow Grasp metamagic was missing a pre-req for the Darkness descriptor.
  • The Reach Spell metamagic was not replacing the Range tag on the spell.
  • Elemental spell metamagic power needed a way to distinguish between splitting the damage half and half or replacing completely, so I added a new set of "1/2 Acid/Cold/Elec/Fire" powers and adjusted descriptions.
  • Pathfinder Organized Play characters who had the Vivisectionist archetype were not granting the Skill Focus feat instead of extra bombs.
  • The Improved Natural Attack feat was only applying its damage increase to the selected natural attack, rather than to all attacks of that form. Corrected so that if a hero has multiple copies of the same natural attack from different sources, all will gain damage increases from the feat.
  • The Improved Damage evolution was only applying its damage increase to the selected natural attack, rather than to all attacks of that form. Corrected so that if a hero has multiple copies of the same natural attack from different sources, all will gain damage increases from the feat.
  • Several spells from Dwarves of Golarion that required a dwarf race were showing invalid when chosen on a scroll.
  • The Point Blank Master feat was not showing as an option for a ranger with the archery style's 6th level bonus feats, and it needed a change to its eval rule so that even when added as a bonus feat for rangers it required Weapon Focus in the chosen weapon.
  • The "Spent" entry on a prestige journal entry can how take negative amounts of prestige spent, so that users can cancel out any mistakes in the amount of prestige they have spent.
  • Firearm bullets are now marked as being made of metal, so that they can be created with certain materials.
  • The Arson subdomain was not showing as a selection for Druids.
  • The Morlock race's CR was incorrect, it has been increased to 2.
  • The Improved Damage evolution was throwing an error when selecting a natural attack that had the Improved Natural Attack feat applied to it.
  • The Output Active Hero Statblock was displaying many things that had been disabled (such as by skeleton templates, etc).
  • The Skeleton Template had not been disabling Spell-Like Abilities.
  • The Handy Haversack's description has been updated to the current rules.
  • The Performance Combat modifier had not been including the hero's Charisma modifier.
  • The Monk's Quivering Palm had an incorrect summary and was marked as usable 1/day.
  • The Heavenly Fire sorcerer ability was using Charisma to calculate uses per day when gained through the Empyreal Bloodline (rather than Wisdom).
  • The Pit Touched sorcerer bloodline had an incorrect summary.
  • The Trophy Hunter Ranger Archetype's Firearm Style ability grants the Amatuer Gunslinger feat. Normally when a character gains gunslinger levels they can delete that feat and add Extra Grit in it's place, but since the class ability bootstrapped it users can't delete it. Now the class ability bootstraps the Amatuer Gunslinger or Extra Grit deed as appropriate.
  • The Have Gun ability had a typo in the summary.
  • The Holy Gun archetype had extraneous text in the description for the Holy Slinger ability.
  • The Void Wizard School's Reveal Weakness ability was not calculating uses per day or showing on the In-Play Tab under tracked resources.
  • The Integrated half elf alternate racial trait was adding to Diplomacy instead of Disguise.
  • The Fire domain's Fire Bolt ability was showing on the Spells tab, but most Sp things that don't consist of actual spells are on the In Play Tab under tracked resources, so moved it there to avoid confusion.
  • The Minkaian language was incorrectly spelled "Minakian". Although corrected, the unique ID remains with the old spelling to avoid user errors when loading portfolios.
  • The Sin Eater Inquisitor archetype was not appending its name to the class name.
  • The Armor Proficiencies had outdated summaries, so when output as part of a pdf they made reference to obsolete skills.
  • Archetypes that removed multiple class skills from their base class would only remove the first skill in the alphabet. Affected archetypes included: Ashvawg Tamer/Beast master/Urban ranger/Urban Barbarian/Razmiran Priest
  • The Hooves Eidolon evolution was not adding to the total Natural Attacks allowed.
  • The Biped (Hooves) base form was adding the Hooves as a free evolution (rather than costing 1 point as noted in the Hooves' evolution description).
  • The Holy Vindicator's Stigmata ability was generating an incorrect summary.
  • The Stalwart Defender's shortname had a typo, leading the class tab to appear as "Stalward Def".
  • The Arcane Archer prestige class no longer requires the elf/half-elf race, as stated in November's errata. Description text was also updated.
  • The "Claok of Chaos" spell adjustment had a typo in its title.
  • The Bullet, Adamantine and Silver ammunition from Ultimate Combat has been added. Note that the price of a silver bullet is different from that of a bullet made from the Alchemical Silver material. However, the silver bullet has a special effect vs lycanthropes while the alchemical silver bullet does not.
  • The Helper.TwoWpLight tag (and therefore the sawtooth sabre), was not reducing penalties for the main hand weapon.
  • The Favorite Wordspells/Metamagic Spells table for spontaneous casters was being pushed off the bottom of the class tab.
  • The Bard's Quaternary abilities lacked a singular name, they are now labeled "Masterpieces".
  • The Evangelist Archetype was not getting Perform as a class skill.
  • The +1 Eidolon Skill Point favored class bonuses for Human/Halfling Summoners was adding to Familiar skill points instead.
  • The Enlarge Person potion had an incorrect price, reduced to 50.
  • The Percieve Cues adjustment had the description of the wrong spell.
  • The Demon Domain's Fury of the Abyss ability had an incorrect summary and was marked as an aura.
Data File Authoring
  • The "Helper.Improvised" tag has been added, it marks improvised weapons so they can be found and manipulated.
  • The "Hero.ProfImpMel" and "Hero.ProfImpRng" tags have been added, granting proficiency in improvised melee and ranged weapons respectively.
  • The "Helper.HalfProfMe" and "Helper.HalfProfRn" tags have been added, it causes a weapon to not take nonproficiency penalties for melee or ranged attacks, respectively.
  • The "SpellEff" tag group has been added, to allow feats and effects that depend on a certain effect (like the Elemental Focus feat needing appropriate elemental damage) can identify which spells they apply to.
  • The fields for minimum/maximum height, weight, and age have been switched to derived, so that they can be modifier by user's scripts.
  • The "Hero.TwoWepHalf" tag has been added, when applied to the hero, it halves any penalties to attack from two weapon fighting (used for the Thunderstriker fighter archetype).
  • The "DamageOver" tag group has been added. When added to a weapon, that weapon will use another attribute in place of Strength to determine its damage bonus.
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billgates
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Join Date: Apr 2012
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Old April 21st, 2012, 03:41 AM
The Heavenly Fire sorcerer ability was using Charisma to calculate uses per day when gained through the Empyreal Bloodline (rather than Wisdom)
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