Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
|
In the auto update for the Modern Path, I have included the old d20 Arcana material updated to the Modern path setting. We do have an updated Arcana book in the works, but until it is out, I wanted to get the old material out for anyone who wants to use it.
The old d20 Arcana material didn’t fit right in all areas, so here is a list of what I did. To get the Archetypes to be able to cast spells, I had to make a new archetype under the fantasy spell casting classes and allowed them to use the Modern Hero class abilities. Example: You want to play a Mage, well pick Wizard and then the archetype Mage, and you will have all the class abilities from wizard and Modern Hero. Here is a list of the archetypes and what class they are under. Acolyte – Cleric Apothecary – Alchemist Arcane Arranger – Bard Ecclesiarch – Inquisitor Holy Knight – Paladin Mage – Wizard Mystic – Oracle Neo-Druid – druid Neo-witch – Witch Occultist – Summoner Shadow Heritage – Sorcerer Shadow Scholar – Magus Techno Mage – Wizard Unholy Knight – Anti-Paladin Wildlord – Ranger The archetypes training abilities are the old class abilities from the class with the same name. If there was no original class, I didn’t add anything new (that is all in the updated rules), but it lets that spellcasting class have access to the class abilities of the Modern Hero. No repeats of feats, magic items, etc – I tried not to repeat anything unless there was some kind of need to do so. Magic Items – I made most of the weapon and armor magic items as Item Powers, so you could put it on any item. Any psionic item was turned into an arcane item. Spells are all in. Just the new modern spells, no repeats. The Incantations and tattoos are listed in the wondrous items. The old organizations are now Factions. I hope that help explains things a bit. |
#1 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
|
BTW - Please let me know if anyone finds any bugs.
Thank you! |
#2 |
|
|