Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Ok, stepping back from the Lifepath and looking elsewhere for inspiration, I see a concept that makes me wonder.
The hero is a pilot of a Mecha. The Mecha has two forms, a Humanoid Robot and a Vehicle. Is there a way for each form to have some of the same weapons using one gizmo share between the two forms? Or can a component have multiple gizmos? one for the form, and one for the weapons type Working on - |
#1 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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@Mathias - Am I correct that this is possible?
Main component - Base vehicle * Gizmo 1 - Vehicle Modes - tags base vehicle with mode to allow for active weapons * Gizmo 2 - Vehicle Weapons ** Vehicle Weapons - conditional bootstrap based on active Mode Is that doable in the normal Gizmo setup? Working on - |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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No, gizmos are 0-1 per item. You can have lots of tables within the same gizmo - so you could have a table for "humanoid form only abilities", and an autotag on that table. Then, if you're in vehicle form, you use a foreach to search for all items with that tag, and assign a disable tag to them.
Or you could have a checkbox for "vehicle only", or a drop-down on each item added to the gizmo for "vehicle only", "mecha only", "both forms". So for your second question, what you're calling gizmo 1 and gizmo 2 can just be two different tables within the same gizmo. |
#3 |
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