View Single Post
12hourhalfday
Junior Member
 
Join Date: Jun 2011
Location: Hemet, Ca
Posts: 24
Send a message via AIM to 12hourhalfday

Old July 3rd, 2011, 09:24 PM
So to do it you aren't adding the weapon power to the weapon, you are creating a copy of the specific item with a modified description. That is disappointing as I wouldn't be able to add skill, stat, and ability affecting enhancements. For text only abilities it is fine but for anything else that affects modifiers it is a bummer as I would have to go through some labor per item.
I wish I had the ability to access the specific weapons and armor in the custom item section, then I could apply item powers directly to the items. It would sure give me a lot more flexibility with a lot less work.
I see items like this in modules all the time and I like to create them in games I run. It would streamline my game if it was easier to create them in herolab. I am working on doing my best to learn eval scripts but it is requiring a lot of man hours for something which seems shouldn't be hard for the program to do.
12hourhalfday is offline   #8 Reply With Quote