Quote:
Originally Posted by wurzel
Are you sure about this "inheritance mechanism" of master and child realms? Automatically updating child realms sounds really good, but it is a dangerous thing to do. Think of a major npc like a queen or archmage or whatever. You kill her in one of the child realms, but afterwards she marries in the master realm, and this information is copied so you have a zombie wedding?
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If the two campaigns are completely independent, then my suggestion would be to have the master realm contain only the pure original campaign details. Then create a child realm for each actual player campaign. This then means that any changes that occur in one campaign will never be seen by the other campaign.
(Of course, this is purely hypothetical advance planning.)