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Joe
Senior Member
Lone Wolf Staff
 
Join Date: Apr 2013
Posts: 691

Old December 4th, 2019, 09:02 AM
New Content Available
Client Fixes
  • SR6 - Fixes certain items such as clothing, custom container, custom gear, and custom location not displaying a control to enter a custom cost in Creation mode, even though a custom cost is required. In Advancement mode, the normal Buy button for these items is now hidden, since a custom cost is required.
  • SR6 - clothing now displays a cost range above the custom cost control, and the custom cost control defaults to a suggested cost instead of 0
  • SR6 - Fixes the text input field for custom contacts not working
  • PF2 - Fixes an issue with iterative attack dice rolls where the damage value changed depending on the attack iteration. It was showing (and rolling) the wrong damage value for the final iteration.
  • PF2 - Converts the roll attack button to a a "reset" button after the final roll of an iterative attack so that the final damage rolls are still accessible at the proper values
  • PF2 - Weapons with Forceful were not expanding their Damage and Crit to attack column 2 and 3

Game Mechanics
  • SR6 - The Metamagic table was not showing on the Magic tab for initiated characters.
  • SR6 - The Exceptional Attribute quality was allowing attributes beyond just the Mental and Physical attributes.
  • SR6 - Machine Sprites were incorrectly getting the Cracking and Electronics skills instead of Electronics and Engineering.
  • SR6 - The number of Echoes available to select was not shown on the Echoes table on the Resonance tab.
  • PF2 - When ammunition was inside a weapon, the tracker to record shots used was showing a minimum and maximum of 0, instead of the amount of ammunition in that group.
  • PF2 - Handwraps of mighty blows were not allowing talismans to be attached.
  • PF2 - When fast healing was added under added abilities, there was no way to set its value.
  • PF2 - The ranger's Crossbow Ace feat was not providing its +2 circumstance bonus to crossbow damage.
  • PF2 - Comma switching for gear names was not functioning correctly in some cases on the statblock's gear list.
  • SF - The soldier's Nimble Juggernaut ability was incorrectly increasing the maximum Dex bonus armor provided.
  • SF - The Biohacker's Improved Treat Condition had a typo in its pre-requisites.
  • SF - The Shadow Creature summoned monsters had no damage listed for their attacks.
  • SF - Bone blades added to large characters such as a dragonkin were showing as medium weapons.
  • SF - Explosive darts were defaulting to groups of 20, instead of groups of 25.

Last edited by Joe; December 4th, 2019 at 09:05 AM.
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