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Joe
Senior Member
Lone Wolf Staff
 
Join Date: Apr 2013
Posts: 691

Old February 27th, 2020, 01:15 PM
"Unique" NPCs are typically for named individuals that are characters in your story: Gandalf, Bruce Wayne, Godzilla. They can only be added to the stage once as an individual. They have a property we call "Persistence" that determines whether things HP/spells remaining stay with them after they leave the stage, or whether they are reset. I forget what the default is set to right now (we don't let you modify it yet, but we hope to make that available soon).

Non-unique NPCs are reusable/recurring grunts/mooks, e.g. "Town Guard", "Orc Raider", "Corporate Security", etc. They can be added to the stage multiple times to form ad-hoc encounters, if the players do something unexpected that you don't have a Scene Script prepared for. Non-unique NPCs can never be persisted, so changes you make to them while they are on stage do not get retained on the cast member long-term.
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