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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old February 9th, 2007, 10:20 AM
At 06:43 AM 1/21/2007, you wrote:
>We use a house rule that spell casters do not need to pre-memorize
>spells, but rather use a spell-slot system. The number of spells
>remains the same, but the specific spell does not need to be pre-specified.
>
>Is it possible to edit HeroLab data files to reflect this and print
>out a block of how many spells rather than the list of spells?


Hi,


Yes, this is now possible with Hero Lab. To do this for the Ranger,
you'd do the following:


Open the editor and create a new file.
Go to the "Class Helper" tab, click "New (Copy)", and choose the Ranger.
Change the unique id of your object to "newranger" or something similar.
In the "Replaces Id" box, enter "cHelpRgr". This means that your new
ranger will replace the old one.
Scroll down the list of items until you see "Spellcaster Type".
Change this from "Memorized" to "Unrestricted".
Save the file and splice in the new "Ranger" thing.


Now you can add as many spells as you want to the ranger - these are
the spells he "knows". If you switch to the Spellcasting tab, you can
now cast Ranger spells just like a Sorcerer would.


Hope this helps,




--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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