Quote:
Originally Posted by risner
That is a actually the preferred way, to post an error.
You might try assigning Spec.Disable and other special tags.
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I understand that, but I wanted the skills to show up in the list without requiring the user to pick them as soon as the associated feat is chosen. What I did, though, is to just leave them as manually chosen skills and give them pick prereqs so they'll gray out if the character doesn't have the required feats.