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Mathias
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Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,214

Old July 8th, 2021, 07:27 AM
If this is a golem, the fact that it's got magic immunity makes its saves something it won't have to use very much - unless the PCs figure out what the few spells that get past its magic immunity are, and use those, it generally won't have to make any saving throws. But if they do use one of those spells, you want it to have a low chance of succeeding at the save - otherwise, the PCs aren't rewarded for finding the right way past the immunity. So in my opinion, the low saves on a golem would be a deliberate choice of the monster designer, so if you're going to improve those, make sure you open up a different vulnerability for your players to exploit, or this just becomes a slog of a fight.
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