Quote:
Originally Posted by Spyderbane
I figured out how to add dex bonus to attack for the weapon.
Post Attributes: 10000
var enhbonus as number
enhbonus = hero.child[aDEX].field[aModBonus].value
parent.field[wAttBonus].value = enhbonus
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While this adds the DEX bonus, it doesn't remove the STR. Better option would be to apply the Weapon Finesse tag and let the system do the heavy lifting (Helper.Finesse).
Quote:
Originally Posted by Spyderbane
How do I lower the damage dice i.e. 1d6 => 1d4 and so on?
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There's a Helper.DamageUp tag, but the opposite doesn't appear to be true. I'll need to investigate this.
Update: We may be able to adjust weapon damage by adjusting the Damage field:
Code:
field[wDamage].value -= 1
Will test this theory when I get a chance.