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Paris.Crenshaw
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Join Date: Jul 2010
Posts: 178

Old April 11th, 2015, 10:57 AM
I'm working on a homebrew setting that treats firearms a little differently from the options available in Ultimate Combat. Is there any way to implement the following rules automatically with a check box in the settings like the other rules options? Thanks!

Nearly-Commonplace Guns: Firearms are much more common in this era. Early firearms are still very expensive and can be tricky to wield, but they are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 50% of the amounts listed in Ultimate Combat. Advanced firearms and their ammunition do not exist in this campaign.

Last edited by Paris.Crenshaw; April 11th, 2015 at 05:46 PM. Reason: Edited because I first posted this from my phone. ;)
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