I however think the weapon damage die step adjustment is probably a better fit.:
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~if nothing's been chosen, get out now
doneif (field[pChosen].ischosen = 0)
field[pChosen].chosen.field[wDamage].value += field[pAdjust].value
field[pChosen].chosen.field[wRanDamage].value += field[pAdjust].value
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