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Minous
Senior Member
 
Join Date: May 2015
Posts: 830

Old April 26th, 2018, 05:27 PM
I just took a look at LW's code, they actually check for the adjustment in the ability, not the reverse.

Code:
      ~look for copies of the favored enemy adjustment
      foreach pick in hero from BaseInPlay where "thingid.pFavorEnem"
        ~if we find one, and it's active, we exit this script, and don't add our attack and damage bonuses
        doneif (eachpick.field[pIsOn].value <> 0)
        nexteach
Ill see if they can check for the community pack version too, unless you know of an easy way to make your adjustment look like thingid.pFavorEnem
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