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velinion
Junior Member
 
Join Date: Aug 2011
Posts: 14

Old September 7th, 2011, 01:02 AM
Quote:
Originally Posted by nylanfs View Post
Not sure if this CAN be handled, but essence is increased when you remove cyberware. character can never regain essence due to bioware/cyberware (escept for some fairl rare and radical procedures in Runners Companion? So when yu add or update your 'ware there is an essence "hole" that can be filed with additional 'ware with no essence penalty.
Essence can only be regained with cellular repair (p.88, Augmentation), so it seems to me it would be best to track a "Most essence used" variable, as well as a "current essence used". When adding something that takes essence, add essence cost to "current essence used", then update "most essence used" if necessary. When buying "Cellular repair", decrease "most used" by the appropriate amount, but not below "current essence used". Should not be too hard.

Quote:
Originally Posted by nylanfs View Post
Also AFAIK by RAW you are also supposed to track essence lose from bioware and cyberware separately. Never had a game come up where a char had both though so it might be a corner case.
Yes, this seems to be tracked separately. Total essence loss is supposed to be the greater of your cyber or bio essence loss + half of the smaller one.

For example, if a character losses 4 essence to cyberware and 3 to bioware, that character still has 0.5 essence remaining: (4+3/2)=5.5

When you include the add-on books, geneware counts as bioware and nanotech counts as cyberware for essence accounting perposes.

HeroLab seems to do this correctly, but it would be nice to see a breakdown on the char sheet too.
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