I've done it! I've actually fixed it!
1. Gave Handwraps a 1d3 damage dice
2. "Size Doesn't Matter?" is still enabled for both Unarmed strikes and Handwraps
3. Gave Handwraps GroupId IsWeapon and TagId wUnarmed
4. Changed Phase from Post-attributes to Post-levels, and did not change Priority
5. Changed Stonefist Gloves Priority to 10001, and did not change Phase
6. Altered the code for Stonefist Gloves to this
Code:
doneif (field[gIsEquip].value = 0)
~perform hero.child[wUnarmed].assign[Helper.DamageUp]
~perform hero.child[wHandwrap].assign[Helper.DamageUp]
foreach pick in hero from BaseWep
if (eachpick.tagexpr[IsWeapon.wUnarmed = 1] <> 0) then
perform eachpick.assign[Helper.DamageUp]
endif
nexteach
var message as string
message="+" & round(#tierbase[]/2,0,-1) & " to sunder with {i}stonefist gloves{/i}"
#situational[hero.child[manSunder],message,field[thingname].text]
What has done is allowed me to add the Impact enchantment to Handwraps and have it affect its damage size dice, and use Stonefist Gloves to up the damage size dice for both Unarmed strikes and Handwraps.