Quote:
Originally Posted by Krothos
Amazing! You, sir, are a wizard of the highest caliber! Complete shocked that you were able to not only find time to work on this, but also come up with a plausible solution.
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Thanks! I kept doing little tests to try and see what I "could" do and finally found a working method and a script timing that worked.
Quote:
Originally Posted by Krothos
I do agree with you that the extra "3d6+10" are unnecessary, especially since HL has a limited space for attack and damage. Maybe something like this....
Greatsword
Melee: +20/+15/+10/+5 (3d6+7, 3d6+10 [x3])
(I left out the "/" in the damage since that usually signifies the crit multiplier/range.)
But not sure how that would be programmed into the stat block, or that it doesn't make it more confusing for players.
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I changed it to use a comma. I was using the / because that matched up to the / that each attack used.
I also added the [x] value which does look good on a statblock:
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Offense
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Speed 40 ft.
Melee +1 flaming greatsword +21/+16/+11/+6 (3d6+8, 3d6+11 [x3]/19-20 plus 1d6 fire) or
. . greatsword +20/+15/+10/+5 (3d6+7, 3d6+10 [x3]/19-20) or
. . longsword +20/+15/+10/+5 (2d6+5/19-20)
Special Attacks greater rage (34 rounds/day)
I attached a sample character I was testing with. I sort of think the comma's make it hard to read with all the other commas. Thoughts?