So, do you think something like this would work for adding the bonuses to saves?
Use this to determine half the sorcerer's level.
field[abValue].value += round(hero.tagcount[Classes.Sorcerer]/2,0,1)
Use this, then, to apply a bonus equal to half sorcerer's level to their saves:
hero.child[svFort].field[BonLuck].value = field[abValue].value +
hero.child[svRef].field[BonLuck].value = field[abValue].value +
hero.child[svWill].field[BonLuck].value = field[abValue].value +
And then this to apply half the sorcerer's level as an enhancement bonus to their AC?
#applybonus[tACMisc, hero.child[ArmorClass], field[abValue].value]
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