Quote:
Originally Posted by draco963
How could I bootstrap a class special to a class level? That sounds like it might work, if I can use an evaluation script to see if class level >0 to trigger loading the bootsrap...
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You could try using a Class Variant. Otherwise, you're potentially looking at re-creating the class (sorry, Class not Class Level) which doesn't always work smoothly.
Quote:
Originally Posted by draco963
I'll futz around with trying to build this as a regular special, see if it works for the way the ability, erm, works... I think the only real functionality lost would be the Ex-Member bit, which I can surely handle by hand.
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Pretty sure you could script this. The idea would be to look for the field that indicates Ex-Member on the Class, and if it's not 0 adjust the tags that disables the special. For Example:
Code:
if (hero.child[cHelpClr].field[cExMember].value <> 0) then
perform assign[Helper.SpcDisable]
perform delete[Helper.ShowSpec]
endif
Not sure the timing off hand, but I suspect this field is set pretty early.