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Silveras
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Join Date: Aug 2010
Posts: 1,528

Old November 19th, 2013, 07:09 PM
I have been entering Second Darkness. Based on that:

Expect to do multiple passes.

"Rough in" the main topics. Either People or Places first, with just name and any identifier you want to use. I found Places slightly more effective than People first, but it does not matter much; either way, you will see the links appear when you start entering the details.

Be prepared to edit and move things around. The presentation in the AP is text, and makes sense for a GM reading the book solo. When it comes to RealmWorks, you will likely want to split up some paragraphs into separate snippets for easier revealing. Also, expect to re-word some of them so they make more sense to the players.

I found doing the home base city first, then specific adventure locations, worked pretty well.

Because I expected that there would be some kind of "official" version of published books available eventually, I have focused on the AP-specific materials, with only enough background to make it work. I expect something based on the Inner Sea World Guide to be available eventually, so I don't want to duplicate that effort.

Creating a custom topic for the contents of the Campaign Guide, and revealing all of the snippets, should make al of that advice immediately available to the players when you start. You can also add to this if you want to use 3rd party classes or expand on the advice for customizations.

Since I have the HeroLab files for details of the creatures, I don't bother putting in more than names and flavor information. Anything I need for running encounters and the like can stay in HeroLab until needed. That won't help those running a game system without HeroLab support as much, though.
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