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ctrvl
Junior Member
 
Join Date: May 2012
Posts: 9

Old May 5th, 2012, 03:14 AM
Thanks Rob, that's a great idea!

Following your suggestion, I decided to try modifying the Longarms skill instead so that it:

A) bootstraps the Automatics skill, and
B) modifies the Automatics skill with its own rating.

Thereby hopefully preventing players from trying to modify Automatics on its own.

I got A) down pat but I think I might have some syntax incorrect or something with B). Right now I have an eval script running that looks like this:

Phase => Traits
Priority => 1000
Index => 1

~Make Automatics rating the same as our rating
perform hero.child[skaAutomat].field[trtMagic].modify[+,field[trtFinal].value,""]

But that doesn't seem to do anything. I also tried changing trtMagic to trtFinal on the skaAutomat Thing ID, but Hero Labs didn't like that at all. Any suggestions for a good way to do this?

Thanks again for the initial suggestion, this is a great way to make the weapon skill calcs work correctly once I can get the script working!
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