Thread: Halp Movements
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Dragon5e
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Join Date: May 2021
Location: San Angelo
Posts: 35

Old May 12th, 2021, 08:18 PM
I do not understand why those if then statements make a big difference. Take then out and eval will happily increment for each movement mode that is not locked. That usually the flight special from the racial ability and the Climb and Swim linked to land speed from Mariner, and the 2 Ranger Roving. In this case a zero value flight mode get a boost it was not supposed to have.

Leave the if then statements in and nothing change. What I think I found was eval set the Xfly, xSwim, xClimb and xBurrow to 0 in the if then statements. Even the 10 burrow one. Now I use the no ifthen option that Burrow properly get a 10 boost to speed. Here I elect to quit as I'm getting a headache heh. After carefully looking in the Speed special mode adjustment it list more than 1 options like Climbing 0 and Climbing 40 in my case. Apparently I'm seeing all the 0 movement mode in there? Whew I'm done for the night.

Last edited by Dragon5e; May 12th, 2021 at 08:22 PM.
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