Quote:
Originally Posted by Viral Platypus
When I created a campaign with a fourth history phase and 4 additional aspects, I set two tags and got it to display the fourth aspect, but it doesn't have the 'delete' button associated with the aspect. Not really a biggie, but all the other History aspects do have one and that one does not. I tried to find a tag to toggle for that but couldn't find it.
Someone posted how to change the names of the phases, but it didn't seem to actually work. I managed to get the default descriptive text for the phases to change. Does anyone know how to get the actual Phase names changed?
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@VP: Here's how you can get it working (Although, I don't know about the delete button, as I'm in the same boat). This is based on my Dresden Files campaign data.
1) create a MyTags.1st file, and put this in it:
Code:
<group id="Mechanics" name="Mechanics">
<value id="HistRen" name="History Rename"/>
</group>
2) create a mechanic for your game.
a) add an eval script to the mechanic at Initialization/100 :
Code:
trustme
doneif (hero.tagis[Mechanics.HistRen] <> 0)
hero.child[eqHist1].field[UserName].text = "Background"
hero.child[eqHist2].field[UserName].text = "Rising Conflict"
hero.child[eqHist3].field[UserName].text = "The Story"
hero.child[eqHist4].field[UserName].text = "Guest Starring"
hero.child[eqHist5].field[UserName].text = "Guest Starring Redux"
perform hero.assign[Mechanics.HistRen]
b) bootstrap
aspCustom thing to the mechanic with these tags: HistAspNum.4, portal.baAspect4, and thing.user_added
(I thought the user_added would provide the delete button, but no such luck. I'm wondering if it's a timing issue.)
I think that should be all you need to get the rename and an aspect for the 4th history phase. repeast the bootstrap and adjust the tags for 5.