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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old March 16th, 2014, 03:20 PM
Quote:
Originally Posted by Viral Platypus View Post
When I created a campaign with a fourth history phase and 4 additional aspects, I set two tags and got it to display the fourth aspect, but it doesn't have the 'delete' button associated with the aspect. Not really a biggie, but all the other History aspects do have one and that one does not. I tried to find a tag to toggle for that but couldn't find it.

Someone posted how to change the names of the phases, but it didn't seem to actually work. I managed to get the default descriptive text for the phases to change. Does anyone know how to get the actual Phase names changed?
@VP: Here's how you can get it working (Although, I don't know about the delete button, as I'm in the same boat). This is based on my Dresden Files campaign data.

1) create a MyTags.1st file, and put this in it:
Code:
  <group id="Mechanics" name="Mechanics">
    <value id="HistRen"      name="History Rename"/>
  </group>
2) create a mechanic for your game.
a) add an eval script to the mechanic at Initialization/100 :
Code:
trustme

doneif (hero.tagis[Mechanics.HistRen] <> 0)

hero.child[eqHist1].field[UserName].text = "Background"
hero.child[eqHist2].field[UserName].text = "Rising Conflict"
hero.child[eqHist3].field[UserName].text = "The Story"
hero.child[eqHist4].field[UserName].text = "Guest Starring"
hero.child[eqHist5].field[UserName].text = "Guest Starring Redux"

perform hero.assign[Mechanics.HistRen]
b) bootstrap aspCustom thing to the mechanic with these tags: HistAspNum.4, portal.baAspect4, and thing.user_added

(I thought the user_added would provide the delete button, but no such luck. I'm wondering if it's a timing issue.)

I think that should be all you need to get the rename and an aspect for the 4th history phase. repeast the bootstrap and adjust the tags for 5.
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