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TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old May 23rd, 2020, 07:46 PM
Quote:
Originally Posted by CapedCrusader View Post
Let me see what I can come up with.
I know being able to do modifiers as a separate thing and add them to a power (say like Vehicle Modifications does to a Vehicle) would be fantastic. (creating a separate power with specific modifiers already applied is a simple workaround though...)

More SWADE settings are using components that previously were part of the Sci-fi Companion (Vehicle Modifications, Spaceship Modifications and Spaceships in Deadlands: Lost Colony, Cybernetics (at least) in Interface Zero 3.0, Cybernetics, Power Armor and Robot Vehicles at least in Savage Rifts).

Using DL: Lost Colony as an example, I can duplicate the tab_sf_heavy_gear.dat, remove the Power Armor, Robots and Walkers panels, duplicate the starships portal and rename it “Spaceships”. If the original portals and tab were more tag-driven for visibility than just the Sci-fi source, it would be a lot easier to not have to create a whole new tab.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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