Eval Script #1
Code:
field[listname].text = field[thingname].text & " +" & field[xIndex].value
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
~ If we're not the first copy, just get out now
doneif (tagis[Helper.FirstCopy] = 0)
field[abValue].value += field[xCount].value
field[abSumm].text = "+" & field[abValue].value & " to hit and damage with Finesse Weapons."
field[livename].text = field[thingname].text & " +" & field[abValue].value
~ If we're encumbered, we're disabled
if (herofield[tEncumLev].value > 0) then
perform assign[Helper.SpcDisable]
done
endif
foreach pick in hero from BaseWep where "Helper.Finesse"
eachpick.field[wAttBonus].value += field[abValue].value
eachpick.field[wDamBonus].value += field[abValue].value
nexteach
Eval Script #2
Code:
field[listname].text = field[thingname].text & " +" & field[xIndex].value
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
~ If we're not the first copy, just get out now
doneif (tagis[Helper.FirstCopy] = 0)
field[abValue].value += field[xCount].value
field[abSumm].text = "+" & field[abValue].value & " to hit and damage with Finesse Weapons."
field[livename].text = field[thingname].text & " +" & field[abValue].value
~ If we're encumbered, we're disabled
if (herofield[tEncumLev].value > 0) then
perform assign[Helper.SpcDisable]
done
endif
foreach pick in hero from BaseWep where "Helper.Finesse"
eachpick.field[manDisarm].field[manCMD].value += field[abValue].value
eachpick.field[manSunder].field[manCMD].value += field[abValue].value
nexteach