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Sword_of_Spirit
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Join Date: Dec 2015
Posts: 76

Old October 22nd, 2021, 12:56 AM
Quote:
Originally Posted by Farling View Post
I'm working on this at the moment. It gets a lot more complex when you consider how reveal affects linking - the relationships and governed content need to have links hidden if they aren't revealed (or the topic to which they're connected isn't revealed).

And whilst writing the above I've realised that links within the body of the text can't really be replaced with just the text if the linked topic isn't already revealed. I don't have a solution for this particular aspect (other than creating completely separate PLAYER and GM versions of each revealed topic).

Maybe I should simplify this by having a switch for reveal processing. If the TOPIC is revealed, then the body will ONLY contain revealed content - so links to unrevealed topics can be created as normal text. If the topic is NOT revealed, then it will contain everything (since the assumption is that the topic is only of interest to the GM).
Yeah, I hadn't thought about the complication with links.

I can't think of a really good solution. I'd want all the material to come across--most of my topics are only partially revealed, and it would be a real pain to have to go through each one of them after import and copy+paste all the info in from RW.

Maybe the best way is to not worry about it at all, and just have a note that the conversion process doesn't preserve unrevealed states. I could just manually convert all my unrevealed snippets in RW to DM only text before bringing them across so they'll be secret in Foundry; and then after import manually hide the links.

Edit: I just noticed that there is no scene padding. Is there a way to add scene padding on import without it throwing off the map pins?

Last edited by Sword_of_Spirit; October 22nd, 2021 at 03:48 AM.
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