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Junior Member
Join Date: Nov 2009
Posts: 21

Old October 13th, 2013, 08:12 AM
Hi everyone...

We are starting a sandbox campaign in November and i am wondering if Realm Works will be able to handle Fog of world on a map that is hex based?

If it can, is there an easy way to remove fog of world on each hex as my players explore, do i need to draw a hex outline to remove fog? Does realm works automatically generate fog on each hex? and i can simply click a hex to open it? how smart is it?

Trying to figure out if realm works is the right program for what i want to do....or should i just do the map in d20pro and use their fog of war instead as the players can move from square to square and i can open the square for them easily.

Any advice greatly appreciated....

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