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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old October 5th, 2014, 02:35 PM
There are two big gotchas with letting users pick and choose their own colors. First of all, once content can be shared, colors will have different meanings across different content. So the only way this works is for us to have an official list of purposes for pins and then let users assign different colors to those purposes. That way, a pin of purpose X will always use the same color for UserA regardless of what colors was used by the publisher of the content. Of course, this means that we have figure and dictate the official set of purposes, and I don't expect we'll be able to satisfy everyone's different desires with anything we come up with.

This also introduces a new complication, though. Let's say you have a player in your game and that player is also in a game with another GM. You decide to use red pins to mean PurposeX and blue pins to mean PurposeY. However, the other GM chooses just the opposite mappings. Now the player is completely confused as he moves between one GM and the other. The only way to solve that is to now require players to also pick their own color-coding for each of the different purposes. This makes life more complicated for players and will ultimately result in some players not bothering and deciding they won't even bother with using Realm Works due to it being confusing for them.

Now we've shot ourselves in the foot in the pursuit of making things flexible. That's not good. Therefore, based on the above complications, this is something that we need to figure out a better solution for before we can implement anything. Lacking some brilliant idea that solves this problem, this is something that won't be on the upcoming survey. If any of you have ideas along these lines, please share them. Once we have a good solution, we can put that solution squarely on the todo list.
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