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Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old December 6th, 2020, 07:38 AM
Each tour has to be unique, so you'd add one pick for each environment option, another pick for each upbringing choice, etc. So the user adds the lifepaths on one tab, and then as they add each one, a new tab pops up where they customize that particular lifepath.

However, this is not an option if there's ways to repeat a tour. Like in SR5, there's the paths that reflect what you've done as an adult, and those can be repeated. At that point you have to switch to gizmos, or do something hacky like creating "Tour of Duty (Repeat #2)" style picks, which is just clutter in the selection list for most users, who won't be repeating these, so if your system includes this, I'd recommend picks with gizmos.

Oh, and another thing from when we designed this in Shadowrun - another reason we went with gizmos over agents is that once the user sets up a lifepath during character creation, they'll never touch it again during play. If it's an agent, that remains as a tab on the character, taking up screen real estate, but as a gizmo, all of the lifepaths are on the same tab where the user chose their race and other basics, and the user won't be visiting that tab again during play, but customizing them is done on a pop-up form, so the only screen real-estate they need is for a name and form-launching button.
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