Thread: Event/Trigger
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mototom
Senior Member
 
Join Date: Sep 2014
Location: Portland, OR
Posts: 327

Old January 14th, 2021, 08:37 AM
That doesn't really solve the problem of having something that reminds me on a given round, and even using it as an initiative placeholder would require me to manually set the initiative when the encounter begins.

(And let's not get started on the atrocious Play tab display for hazards. Sadly, I've found it's generally easier to just use the hazard stat block from the adventure. I hope Lone Wolf puts some time into making hazards more useful in the future.)

Basically, my use case would be something that shows up (or is highlighted) on the appropriate round, like on round 4 you'd see the note "Monsters from scene 2 join now" or "If the party hasn't defeated X by this round, Y happens."
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