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Paragon
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Join Date: Feb 2010
Posts: 874

Old May 11th, 2017, 03:49 PM
Quote:
Originally Posted by jfrazierjr View Post
Well.. like I said, we did not get into it that heavy(3-4 sessions and done due to lack of players, GM attention, etc). I had to look that up, but I remember now that weapon used modified your initiative.
Uhm. I think you've conflated two game systems. No incarnation of Hero I know of had either Speed or Dexterity modified by weapon; in a couple of versions a special ability might do that, but not a weapon.

Quote:
A few of the players are a bit apprehensive around SW due to the possibility(remote though it is) that a goblin with a normal sword could one hit an ancient dragon. Yes, that chances are extremely small, but it's possible and that's not something that D&D has(for the most part, aside from some of the stupider spells they have). Of course, they are a bit leary about their characters. They are not the type of players to run or avoid combat in MOST scenarios, so I will have to really bang into their heads that point of combat is only on means of resolving situations. We will see how well it goes. One good thing is that one of the players has known Sean Patrick Fannon(who since moved away from this area) for a few decades and has played Savage worlds a number of times, so he can help the others a bit in determining the GtFOoD factor. The sad thing is, I think his character is likely going to pick up the Arrogance Hindrance, so.. yea... that might be fun.
This is one advantage of having moved from D&D to RuneQuest in my early days; most of the people I game with are very aware that not all games are as resistant to potential one-shot kills as D&D.
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